
When Bungie called the first Halo ‘Combat Evolved’ they weren’t pissing about. Eight years after it was released it’s easy to forget just how different the first Halo was, with expansive environments, smart AI, and inventive sandbox combat. It doesn’t feel so different now that every first-person shooter has copied it, of course, but that’s all right because Bungie are coming back to evolve combat one more time and give everyone else something to copy for the next eight years.

I’ve never liked Halo. I’ve never liked it at all. In fact I’ve always found it to be utterly pointless. And I know I’m not alone. I know a lot of you feel the same way about Microsoft’s plasma-spraying juggernaut, despite the years of quadra-hype.
So having played through the same Halo: Reach multiplayer content as Charlie (check his preview first if you want the exhaustive run-down of what's new), I decided to write a preview just for you, my noble, sensible, Halo-hating brothers and sisters. And trust me, you are going to find it interesting.
The mission begins on a beach… but not just any beach. Noble Team, the squad of elite Spartan soldiers sent to save the planet Reach, has just air-dropped onto a swath of sand so long and so wide, and surrounded by such epic scenery, that the double Scarab battle near the end of Halo 3 immediately feels tiny and cartoonish by comparison...
Recently we
were lucky enough to visit Double Fine's offices to play Tim Schafer's latest
creation with none other than the man himself. We're glad he was there to guide
us too, because Happy Action Theater is different from any party game we've
ever played...

Everyone that grew up in the 80s and early 90s with a NES knows the Konami code. For those of us with slow thumbs and even slower reflexes, it was the only way to get through the grueling levels of Contra where one hit from an enemy’s weapon meant a life lost. There was a thrill to playing the game without the infamous cheat code though, and those of us that made it through the game “naked” often told war stories of our trials and tribulations...

We are super excited to play the brand new Contra game at Konami's E3 booth. Hard Corps: Uprising looks animazing, with deliciously detailed hand-drawn sprites overlaying luscious backgrounds. But the best part is that the it plays great, too...

Matt, Mikel, Brett and Chris enter the ranks of Konami’s Hardest of Corps...
Harold needs some help from above in this cartoon-like caper full of rich animation and awesome slapstick...
We sat down for a chat with Justin Manning, Associate Producer for The Order of the Phoenix from EAs UK studio to find out all the latest gossip surrounding the darkest Harry Potter novel so
Tuesday 16 May 2006
After confirming the existence of Haze, Free Radical's next-gen and PC shooter, Ubisoft was keen to show us just how the game will turn out. So we've been bombarded with the first in-game action, and now we're going to tell you all about it.
As we've already reported, Haze is set in a future world where wars are fought by corporate armies and biotechnology has reached an incredibly advanced level. As the leader in the field of both biotech and mercenary combat, the Mantel