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It's been 11 years since American McGee's Alice last made her way into her dark and twisted version of Wonderland. Since then, she's grown up a bit, moved out of Ruledge Asylum, which held her when she first lost her parents to a mysterious fire and fell into madness, and is now seeing a psychiatrist to deal with her deep emotional trauma. Upon leaving the Asylum, the hallucinations that tormented her through the first game return...
Did Alice really burn her own family to death as a child? We presume not, but who knows? She is completely, utterly mad, and as 10 years in an asylum and round-after-round of vintage therapy sessions have proven useless, only the memories she recovers in Wonderland can reveal the truth...
Back in 2000, American McGee's Alice made American McGee's really-fun-to-say name an essential entry in every PC gamer's lexicon, and in just a couple months, Alice: Madness Returns will finally leave the realm of possibility and enter the realm of in-front-of-me-for-as-many-hours-in-a-row-as-it-takes-me-to-beat-it...
In space no-one can hear you scream. But in the gaming room of Oxford-based developer Rebellion’s head office everyone can. Sitting mere meters away from the world’s largest TV screen with the lights down low and the volume up high, Aliens vs Predator is a very scary game.
It’s also a very ambitious game. Each species (humans, Aliens and Predators) gets its own campaign, control method and even screen furniture.
Aliens Vs Predator is being shown behind closed doors at Gamescom in Cologne, demonstrating Alien gameplay for the first time. Here's what we thought.
Unlike the rather traditional-looking mercenary gameplay - which looks like Doom 3 with pulse rifles - the Alien side of things is looking very different.
Aesthetically, the game is much more stylised in this mode. The fish-eye lens effect, coupled with some neat discolouration and
HANDS-ON: Xenomorph, hunter and human taken for a brutal deathmatch test drive.
Alex Moore gave us a moment of his time at last week's E3 to tell us all about Aliens vs. Predator (and put up with our antics). Listen below to hear the latest gab about the game, straight from the Lead Designer.
We know what you’re thinking - is Gearbox’s Aliens going to be Brothers in Arms in space? Despite using the same engine (Unreal 3) and sharing Col. John Antal as military consultant, we’re pleased to say that the similarities between the two aren’t overbearing. The developer certainly has a challenge in giving one of the most inspirational movies ever a fresh spin, particularly when almost every sci-fi FPS has borrowed some element from the franchise.
This franchise plays host to the DNA of every sci-fi shooter ever put to pixel or cel. The dimly lit corridors, the unseen enemy, the lashings of gore and the chunky near-future weaponry and it’s all centered around space marines. The original space marines too, not those Turok rip-offs. So Sega has the daddy of all sci-fi shooters, and it’s not likely to cock things up.
First announced in 2008, a game like Aliens: Colonial Marines needs no introduction, but our demoer from Gearbox set up what we were about to see nicely nonetheless. We're told that Colonial Marines is set chronologically as a direct sequel to the Aliens movie, and that Gearbox wants the Unreal engine-based game to focus on action above all else...
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