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No dual-wielding. No Bubble Shield. No Jetpacks or spike grenades or Arbiter. Combat Evolved Anniversary is hardly the Halo for the Xbox 360 generation. As longtime gamers, we've grown out of its antiquated ways. Young bucks won't want to deal with its dated design. But 343 Industries didn't bother to fix anything wrong with the original Xbox masterpiece. Instead, it's as faithful to Halo CE as possible. Never mind nostalgia. Never mind new graphics. Never mind the elitist, old-hat Halo haters. This game is as important as it's ever been because it refuses to stray from itself...
Not all special editions are (re)created equal. If you’ve lumped Halo: Combat Evolved Anniversary in the same category as other recently updated last-generation classics like Ico, Shadow of the Colossus, Resident Evil, Sly Cooper or Beyond Good & Evil, you’re making a mistake. And if you’re upset that Halo costs more money or offers less gameplay than those examples - that Microsoft is marketing this single 10-year-old shooter as a major holiday release with the $40 price tag to match - you’re missing the difference.
That difference is clear from the very first mission, from the very first moment you wake up in a cryogenic chamber as Master Chief...
Three new Halo: Reach maps will be downloadable to all - for free - on Tuesday, November 30. But why wait to see what's in store? We flew to Bungie's brand new headquarters near Seattle to bring you back custom gameplay footage of each map: Anchor 9, Tempest and Breakpoint. Take a look...
Back in 2007, Bungie invited us to finish the fight. But in 2010 it looks like we’re going to be starting it all over again, as we look back to the events that lead to the elimination of the Spartan super soldiers, the destruction of a colonised planet and the galaxy-spanning war that took Master Chief three whole games to finally put an end to.
You've heard the haters: "Halo never changes." Halo 2 was just Halo 1 moved online. And Halo 3 is just Halo 2 with slightly prettier graphics. And ODST is just Halo 3, minus Master Chief and plus a smoky saxophone solo.
While this complaint ignores some major, game-altering additions over the years, you can't say it's entirely wrong. The basic Halo multiplayer formula hasn't evolved that much since 2001, for better or worse. Until now.
Halo: Reach is different. In many ways, drastically so. Here are the 11 improvements that will shock and surprise you most...
Earlier this week, I finished Halo: Reach. I met every new character, fought through every new environment, fired every new weapon and piloted every new vehicle. I've seen how the war between humanity and Covenant begins, and I know how the story of the Spartan Noble Team ends.
But I'm not here to boast… I'm here to share. Although our review can't post until Saturday, September 11, the folks at Bungie and Microsoft are allowing us to talk about two of the game's campaign missions now. Even more exciting? We recorded gameplay from both...
Bungie has finally released concrete details on what will arguably be the biggest game on 360 this year, Halo: Reach. In the latest installment in the award-winning, mega-selling series, you’re back in the armour of a Spartan and the story rewinds to the early days of the momentous human/Covenant conflict.
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