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  • The creator of Fable is famous for enthusiastically overhyping his games to the point that they cannot possibly live up to players' expectations. So imagine my surprise, when I meet Peter Molyneux for a Fable III demo during E3 last week, and the first thing he says to me is: "Fable II's story was rubbish."

    He wasn't done. Before the end of our half-hour together, the legendary designer had used that same word to trash the maps, menus, visuals, weapons and co-op in his last game as well.  Whether you agree or disagree, Molyneux wants us to know that these things will be vastly improved for Fable III. Here are five of the things he promises to do better…

  • Set in a Dickensian world of top hats, industry, and gaslight, Fable III dumps Fable II’s Expression wheel and even its experience system, replacing them with new mechanics which Peter reckons are ‘real game-changers’. Well, he would, wouldn’t he?

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    We keep learning all kinds of ways that Fable III has evolved from its predecessors. It may still not be the life-simulator it purported to be years ago, but it certainly has a unique personality. Check out these ten things we didn’t know before…

  • Completely out of character, Peter Molyneux has been talking up Fable III's new features with a great deal of showboating enthusiasm. Bigger moral quandries. The ability to rule the kingdom of Albion. A chance to reach out and touch its people in a very real, very physical sense. You probably have Molyneux's new checklist burnt into brain like a cattle branding by now.

    But what really matters is how that stuff really makes Fable III play. Is it a genuine evolution for RPG immersion? Or is it just Fable II with a couple of extra gimmicks? We'll tell you that right now. Because yesterday, we got to play it and found out just how Lionhead's new epic compares.

  • The creator of Fable is famous for enthusiastically overhyping his games to the point that they cannot possibly live up to players' expectations. So imagine my surprise, when I meet Peter Molyneux for a Fable III demo during E3 last week, and the first thing he says to me is: "Fable II's story was rubbish."

    He wasn't done. Before the end of our half-hour together, the legendary designer had used that same word to trash the maps, menus, visuals, weapons and co-op in his last game as well.  Whether you agree or disagree, Molyneux wants us to know that these things will be vastly improved for Fable III. Here are five of the things he promises to do better…

  • No one was really all that excited when Fable: The Journey was revealed last year at E3. The prospect of a Kinect-powered Fable game just didn't do it for anyone, and we didn't really disagree, but after getting hands-on time with the game we walked away a bit more optimistic... 

  • Peter Moore used to lead the line at Microsoft’s games division; before that he worked at Sega and helped launch the Dreamcast. Why the walk through Moore’s resume? Because he moved to EA last year and FaceBreaker is the first sign of where he feels the publisher’s been going wrong. FaceBreaker aims to take the core gameplay of Fight Night Round 3 and push it through a cartoon filter, injecting arcade nonsense into the genre not
  • FaceBreaker is the spearhead title in EA's new gaming 'brand', Freestyle. Freestyle is all about accessibilty and approachability, apparently, which translates into a cartoon boxing game that puts high value on 'old school' gameplay - which is what EA reckons everybody loves. But can we love FaceBreaker?
  • Part hack ‘n’ slash brawler, part platformer, Fairytale Fights is an ultra bright, cutesy game with a ton of blood, gore and dismemberment (think Itchy and Scratchy or Happy Tree Friends). We recently got some hands-on time with the story mode, which can be played co-op with up to four players and supports drop-in/drop-out either online or off

  • Earlier this month we got to try out Fairytale Fight’s blood-drenched yet sugar-cute gameplay for ourselves, and we found that one of our favorite aspects of the game so far is working together with friends through story mode in co-op.

    But as you might expect from a hack ‘n’ slasher full of dismemberment and creative killing, Fairytale Fights isn’t all about working together


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