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  • There’s been no shortage of confidence from the Age of Conan camp, perhaps befitting the game’s namesake: the last press release we received from developer Funcom heralds the game as “one of the most highly anticipated MMO games in history” - and announces that the PC version’s gone gold, despite much Internet buzz among beta testers that it needs more polish than the remaining weeks to launch can possibly

  • As we played Age of Conan in a darkened room somewhere in developer Eidos HQ, lead designer Jason Allen Stone suggested the magnificently ugly face of our barbarian might be corrected by limiting the range of his facial customization. We do hope not: our frog-faced, beady-eyed, pseudo-Egyptian machete-wielding murderer was a glorious sight to behold. Few games allow you so much character in a single human face. You might only be able to play humans in Age of Conans online fantasy world, but
  • Like a medieval NCAA tournament, raiding in Age of Conan is about gradually making your way to the big showdown. Dungeons raids will be handled by groups of 24 (though 16 highly skilled players may get the job done) in three stages; completing each tier gets you access to the skills and equipment you’ll need to tackle those that follow.

    Above: Guilds need to divide and conquer if they're going to beat back multiple bosses per

  • Aside from the sharp IL-2 Sturmovik: Birds of Prey, the Xbox 360 and PlayStation 3 don't really boast a long and proud legacy of historical combat flight simulations – and it's been a couple of years since the last notable release. Games like Heroes of Europe and the Blazing Angels entries have surely provided some entertainment to genre fans, plus the Battlestations series includes solid flight segments, but it's otherwise been very slim pickings of late compared to the richer PC flight scene...

  • You'll never be in control of Alan Wake's beautiful, expansive world. You won't bestride its mountains with a rocket launcher, knowing you can blow away its bad guys. In fact, you won't be seeking confrontation at all because you're not even sure how your enemies can be killed... Alan's a writer. His girlfriend disappeared, eerily reflecting the events of his bestseller. He develops insomnia. He goes to a private sleep clinic in remote Bright Falls, set in mountainous Washington State. Finding
  • Its almost as if the Xbox 360 is showing off. Winking its little ring of light at you. Exploding some particle effect fireworks right in your face just because it can. Were talking about dynamic lighting and ambiance, and it would be nothing more than visual showboating if it werent for developers like Starbreeze, who see the huge possibilities in real-time changeable atmospheres and have utilized it in The Darkness, a title that would have been largely impossible on the previous generations
  • Alan Wake is the man who would be (Stephen) King: a horror writer living out nightmares in a sleepy white-picket-fence town. After the disappearance of his fiancé, Alan retires to Bright Falls hoping to get over his writers block. No such luck: his nightmares follow him there. So far, so Silent
  • Alan Wake has lost everything. His fiance, his muse, his work ... and now, his sanity. Unfortunately ... you're Alan Wake. Remedy, the creators of Max Payne, get back to their old chops; exploring an embattled, anguished protagonist and the blurred line between reality and insanity in the upcoming action thriller, Alan Wake. They've traded in the dual machine guns for a flashlight and over-the-top melodrama for haunting surface tension. Taking cues from David Lynch movies, this psychological
  • For the last five years, the small Finnish game studio Remedy has weathered a stormy economy, kept its studio small against the trendy tide of high production costs, and has somehow kept Microsoft at bay from canning its project after a half decade of tinkering. Come May 18, Alan Wake will finally have its day in the sun. Unlike so many games that lose their steam and tech edge after a five-year development cycle (witness Peter Molyneux's

  • After the cliffhanger finale to Alan Wake's DLC epilogue, we've been dying to see just what's next for the troubled writer. After wainting for over a year, we finally see what the author has been up to, as he shoots his way out of a troubled Arizona town. This XBLA-exclusive spin-off takes different inspiration than the first game, and it's all the better for it...


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