Tuesday 16 May 2006
After confirming the existence of Haze, Free Radical's next-gen and PC shooter, Ubisoft was keen to show us just how the game will turn out. So we've been bombarded with the first in-game action, and now we're going to tell you all about it.
As we've already reported, Haze is set in a future world where wars are fought by corporate armies and biotechnology has reached an incredibly advanced level. As the leader in the field of both biotech and mercenary combat, the Mantel
Tuesday 16 May 2006
RPGs are frequently measured in how many hours it would take someone to complete the whole game, but with Mass Effect, perhaps months would be a more effective yard-stick. Our private viewing of this game revealed an adventure so huge, it strains the capacity of your brain to attempt to encompass what it's all about... but we're going to try anyway.
You play as Commander Shepard, a sort of space federal agent in the employ of a peace-keeping organisation called Specters.
Tuesday 16 May 2006
We've just had a brief play of the Xbox 360 version of the John Woo-inspired action-shooter Stranglehold - and it certainly isn't lacking on the frenzied gun histrionics front. The area we played through makes up around 8% of the Tea House section, one of the game's eight levels, which also include a mob boss's Chicago penthouse and Hong Kong slums.
Our goal was simple: blast through dozens of goons inside the restaurant until an old-school end-of-level boss - replete with
Aliens. Demons. Germans. First-person shooter fans have killed everything you can think of, including time. But it's never been so literal as in TimeShift, a new blaster with a gimmick that would make Einstein double-check his work.
That gimmick is the Quantum Suit, a $3 billion garment capable of manipulating time. As you march around an alternate, totalitarian future, melting and perforating heavily armed guards with portable flamethrowers and spiked machine pistols, you need only tap a
Ghost Recon games obsess over reproducing reality, so graphics and animation play a pivotal role. In the past, only PC gamers got to gloat about fresh lighting and molecular detail ... but oh how times have changed.
Ghost Recon Advanced Warfighter shotguns realism directly into your retinas. The supple, reactive shadows play across the streets of Mexico City with dazzling accuracy while you're fed a constant diet of military authorities barking critical orders and hailstorms of bullets and
Thursday 27 April 2006
Stranglehold is fantastic. We'll tell you why in a moment, but first a word to game developers, producers and marketers: slapping a different name on an old concept doesn't make your ideas any fresher. Destroying lots of stuff, for example, isn't new; from old-gen Mercenaries, through to Full Auto, The Outfit and inevitably Gears of War, everyone is at it.
And, while we're at it, labelling it, say, massive destructibility, or even 'Massive D' doesn't make it any more
We've shot down a selection of new screenshots of Bethesda Softworks' forthcoming intergalactic blaster Star Trek: Legacy.
The game spans the entire history of the Star Trek universe, from the early days of Enterprise all the way through to Deep Space Nine and Voyager, as the federation must face a new powerful enemy that has the ability to travel through time.
Gamers command a fleet of the Federation's powerful warships through real-time space battles. The surprisingly colorful sorties will
Friday 21 April 2006
If you're reading this on the same day we publish this article then it's 48 days until the World Cup kicks off. 48 days! That's only 1,152 hours, and if you sleep for eight hours a night, only 768 waking hours!
As you might have gathered, we're quite excited about the whole thing and will be bouncing up and down with unadulterated joy until Ronaldinho inevitably single-handedly tears England apart in the semis and we're left sitting on the pavement outside the pub, our
By
Edge_
posted April 19, 2006
Wednesday 19 April 2006
Apparently the brainchild of Chris Stamper and the Banjo team, this game of environmental management and creature collection looks like an attempt to blend some of the most rampantly successful and yet hardest-to-imitate concepts in videogaming: Pokemon and The Sims, with a little Animal Crossing for good measure.
Microsoft is certainly not shy of the Pokemon comparison, as the deal with Saturday-morning kids TV network 4kids for a Viva Pinata CG animated series, and
We recently plunged headlong into the icy abyss of Lost Planet, a third-person bug-hunting shooter due out later this year. Peering over the shoulder of our hero, an amnesiac soldier named Wayne, we unleashed a barrage of bullets at a swarm of huge, flesh-eating aphids. As we flung a grenade into the source of the enraged beetle-beasts, it erupted in an orchestra of brilliant flames, deafening thunder and charred insect limbs. We paused to enjoy the slight break in tension that seemed as thick