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  • While most tennis games are content to be arcadey and accessible, the Top Spin series has always gone deeper and more sim-like – for better or worse. The “worse” was arguably Top Spin 3, whose controls were so “realistically” complex that only die-hards could survive on the court. The “better” looks to be Top Spin 4. The entire play interface has been overhauled, returning it to the simple one-button-press gameplay of its contemporaries. Don’t think this a step backward, though: the goal this time around was to make something of a fighting game masquerading as a tennis sim...

  • If you’re an Xbox 360 player and haven’t heard of Torchlight prepare to get some quick education about the game that may soon be breaking XBLA sales records. After selling over 800,000 downloadable copies (and raking in a cool bit of cash with it), the developers at Runic Games made the seemingly logical choice to port their Diablo-style action RPG over to the Xbox 360 and introduce another horde of gamers to its dungeon delving delights...

  • Is anyone surprised a new Toy Story game is on the way? There’s a new movie coming out, after all, so a coinciding game is practically required. But here’s something you may not expect: A reason to care...

  • At GR few things are as equally loved and hated as Transformers. Most adore the original toys and cartoons of our youths, especially the animated film from 1986. Oppositely, we hate the brainless live-action Michael Bay films of the last few years, especially the second one. We weren’t sure how to feel when we heard High Moon Studios, developers of the best Transformers game to date War for Cybertron, were behind the upcoming game based on Bay’s next Transformers flick, Dark of the Moon. After taking the game for a quick spin, it’s possible it just might get out from under the film’s long shadow of mediocrity...

  • We loved Transformers: War for Cybertron, though we definitely had some issues. There wasn't enough ammo, it became strangely difficult at times, and, worst of all, the game became repetitive fairly fast. With the sequel, High Moon Studios looks to address all of those problems and more with a number of interesting additions including, but not limited to, a giant fire-breathing space T-Rex...

  • Straight from the San Diego Comic Con comes our first hands-on impressions of Transformers: Fall of Cybertron's multiplayer. How's High Moon Studios soon-to-release sequel looking?

  • How's the upcoming Transformers game? Two GamesRadar editors take you through the just-released demo...

  • The world has been turned on its ear. Up is now down, capitalism is now communism and we’ve played the videogame adaptation of Transformers: Revenge of the Fallen, and it’s…. good.

    How can this be!?

  • Enthusiasm counts for a lot when you’re given your first taste of a new game – especially when it’s the sequel of a movie tie-in game that you don’t have the greatest of expectations for. But developers Luxoflux couldn’t be more pumped up about Transformers: Revenge of the Fallen and their excitement is infectious.

  • Licensed games have a bad enough reputation, but when they also happen to be movie tie-ins for potential summer blockbusters? Well, that type of game usually falls somewhere between dysentery and an autographed photo of Bob Saget on The List of Things Gamers Would Most Like to Acquire. That is to say, expectations generally arent too high. Fortunately, Transformers: The Game is being developed by Travellers Tales, the very same folks behind the well-received Lego Star Wars titles. In choosing

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