Being a human-abducting, DNA-stealing, everything around you blowing-upping alien invader can take a lot out of a guy. Luckily, revenge, intolerance and indignation are wonderful motivators, so it’s business as usual for our interstellar overlord Crypto in Destroy All Humans! Path of the Furon.
Is it getting to the point that “primarily first person” is a highlight of a preview? Not really, but with so many third-person Unreal Engine games coming along, it’s a shock to see something different. Deus Ex: Human Revolution isn’t being spewed from the Unreal clone factory. You’ll be looking through the protagonist’s eyes for the vast majority of the game and that allows everyone worried about some huge departure to breathe a sigh of relief...
We’re not so sure Deus Ex: Human Revolution should have been on the show floor. E3 is rock concert loud, and it’s hard to concentrate for any amount of time on tasks that require any amount of cerebral thinking. Usually, developers choose a section of their game that works well for such events—throwing players into an action sequence or something equally primal—but that wouldn’t really do the Deus Ex name justice. Instead, the demo level at the show was something that does a better job at living up to the series’ legacy, and as we waited for a developer-guided presentation to begin, we picked up the controller and gave it a go… and it didn’t really go all that well. As we soon learned, it really wasn’t the game’s fault that we sucked. In a world of mindless shooters, this is a thinking man’s game…
The Deus Ex series, perhaps more than anything else, is known for the choices it gives you. Previous entries let you go guns blazing, or take a stealthy approach, or focus on other less easily defined strategies. After playing the several hours of Human Revolution, we can say without a doubt that the series' core tenet has been upheld. We can't say yet if it remains as complex as previous incarnations, since we've only had a taste of what it offers...
Jan 3, 2008
The release of Devil May Cry 4 is a little over a month away now, and we've played through a near-complete version of the game from start to finish. We've unlocked the true potential of Nero's demon arm, we've blasted through hordes of demons with the transforming Pandora gun and we have a pretty good idea of why Nero and Dante look so much alike. And although we can't tell you about all of it just yet, we can shed some more light on a lot of what's waiting for you when the game
Nov 29, 2007
At the recent Capcom Gamers Day in London, DMC4 producer Hiroyuki Kobayashi showed us a vibrant jungle level, Dantes new (and absurd) Pandoras Box weapon - see below - and a sexy, creepy boss named Echidna. “Leave my children alone, you bastard!” shrieks Echidna, twisting and turning through the air before landing and exposing a demented reptilian woman nestling
Dec 7, 2007
In the years since Devil May Cry 4 was first revealed, we've seen a lot of Nero, the game's wet-behind-the-ears new hero, and a little of Dante, the series' old standby. We've even seen the two cross swords and trade gunfire in a battle that appears to take place right at the beginning of the game, with Dante as the clear (but strangely silent) aggressor. Recently, we got our best look yet at exactly what sets these two eerily similar heroes apart.
You'll play as Nero for about 60
Oct 31, 2007
Fans of the Devil May Cry series will be overjoyed to hear that two of the series best - and sexiest - characters are making a triumphant return in Devil May Cry 4. Theres Trish, a demon created in the image of Dantes mother by the Hell beast Mundus, and Lady, a saucy devil hunter whose weapon of choice is a rocket launcher with an enormous knife strapped to it. And, as is tradition for female characters in Japanese-developed videogames, theyve been given preposterously revealing
As XBLA titles go, few are as unusual and zany as Diabolical Pitch. But would you expect any less from Grasshopper Manufacture, the team behind Shadows of the Damned and No More Heroes?
Despite the sad demise of the series’ flagbearer, 2007’s Colin McRae: Dirt managed to retain the feel of the previous games in the series while, at the same time, rebooting the franchise to give it a more universal flavor.
And what a reboot it was.