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Being a human-abducting, DNA-stealing, everything around you blowing-upping alien invader can take a lot out of a guy. Luckily, revenge, intolerance and indignation are wonderful motivators, so it’s business as usual for our interstellar overlord Crypto in Destroy All Humans! Path of the Furon.
Is it getting to the point that “primarily first person” is a highlight of a preview? Not really, but with so many third-person Unreal Engine games coming along, it’s a shock to see something different. Deus Ex: Human Revolution isn’t being spewed from the Unreal clone factory. You’ll be looking through the protagonist’s eyes for the vast majority of the game and that allows everyone worried about some huge departure to breathe a sigh of relief...
We’re not so sure Deus Ex: Human Revolution should have been on the show floor. E3 is rock concert loud, and it’s hard to concentrate for any amount of time on tasks that require any amount of cerebral thinking. Usually, developers choose a section of their game that works well for such events—throwing players into an action sequence or something equally primal—but that wouldn’t really do the Deus Ex name justice. Instead, the demo level at the show was something that does a better job at living up to the series’ legacy, and as we waited for a developer-guided presentation to begin, we picked up the controller and gave it a go… and it didn’t really go all that well. As we soon learned, it really wasn’t the game’s fault that we sucked. In a world of mindless shooters, this is a thinking man’s game…
The Deus Ex series, perhaps more than anything else, is known for the choices it gives you. Previous entries let you go guns blazing, or take a stealthy approach, or focus on other less easily defined strategies. After playing the several hours of Human Revolution, we can say without a doubt that the series' core tenet has been upheld. We can't say yet if it remains as complex as previous incarnations, since we've only had a taste of what it offers...
As XBLA titles go, few are as unusual and zany as Diabolical Pitch. But would you expect any less from Grasshopper Manufacture, the team behind Shadows of the Damned and No More Heroes?
Despite the sad demise of the series’ flagbearer, 2007’s Colin McRae: Dirt managed to retain the feel of the previous games in the series while, at the same time, rebooting the franchise to give it a more universal flavor.
And what a reboot it was.
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