We've spent a great deal of time talking about this blood 'n' guts shooter, including interviews and hands-on reports. Right now our opinions stand squarely in the "wow, that's really gross" area, impressed by the horrific visuals that waste no time earning their "M" rating. Even the straightforward gameplay, reminiscent of Doom 3, is enticing in part because of the disturbing graphics and macabre enemy designs.
What initially seems like another ho-hum shooter with leathered-up main characters
Bid welcome to Earth No More - a game thats an awful long way away (were talking 2009 here, people), but has a mission statement that makes it damn hard to ignore. From a development house splintered from Remedy (of Max Payne fame) and 3D Realms, its all part of a concept known as the “cinegame.”
“Our ultimate goal is to bring games to the same level as film and television in terms of providing an interactive experience with emotional consequence,” says Samuli
Confidence. On Sundays, on the 18th green, staring down a birdie putt for the win, Tiger Woods has it. Sergio Garcia? Not so much.
After Garcia missed a putt for the win at the 2007 British Open, he lost the ensuing playoff to Irishman Padraig Harrington, and left any confidence he had in a deep bunker somewhere on the back nine at Carnoustie. As confidence plays such an important role in the game of golf, it's about time EA included it in its upcoming Tiger Woods PGA Tour game. And so it
We've seen teasers, full trailers and long walks through crumbling B-list boroughs. We've analyzed and re-analyzed it to death. We've conjectured like mad and anticipated like crazy, and now - just three months before it's due to be released - we've had our first real glimpse of what it'll really be like to play Grand Theft Auto IV.
Our demo started in Star Junction, Liberty City's equivalent of Times Square, at roughly 5:30 in the morning (game time, of course). After looking around at the
Mercenaries was a superb achievement on Xbox and PS2 when it was released in 2005. The destructible environments, go-anywhere and drive-anything gameplay was like GTA in a warzone. But the sandbox style of game has been done so many times now, its sequel is going to have to do a lot more than that if it's going to remain relevant. And after playing it at EA's Chertsey offices... we're not sure it's doing enough.
It's got the right attitude, that's for sure. Designed as a fun videogame rather
Killing people to hunt down a serial killer - who is murdering serial killers - must have taken its toll on Ethan Thomas. The hardened ex-FBI agent has become a drunk and violent shadow of himself with another bloody case on his hands in Condemned 2: Bloodshot. What starts as a search for your missing partner, expands into a full blown investigation into the reason why citizens have transformed into zombified lunatics.
Expect Condemned's gruesome hands-on approach to combat - with an emphasis
BlackSite: Area 51 is an amalgamation of everything we've seen a million times before. It's got aliens invading our planet. It's got beefy soldiers running around and shooting those aliens. It's even got the generic desert landscapes on which such clichéd action invariably unfolds. So why, in a holiday season packed with triple-A marquee shooters, are we still so excited to play it?
The answer is buried beneath the game's testosterone-laced surface. Despite all the sci-fi military
1) Never see the same dribble animation twice
FIFAs animation system is “organic,” with foot-to-ball contact calculated on-the-fly, depending on your speed, position and player skill - use prods and pokes of the stick to create unique dribble styles or string together signature tricks from the likes of Ronaldo, Ronaldinho or Rooney.
2) Improved ball physics
Youll no longer be able to leather the ball goalwards with the tap of a button as wind resistance, opposing pressure and
Project Gotham Racing 3 was one of the greatest launch titles for the Xbox 360, but it wasn't much of a sequel. While the graphics were obviously sharper, the gameplay hadn't really improved from previous games in the franchise. We were simply too busy drooling at all the shiny next-gen graphics to notice.
Fortunately, the developers at Bizarre Creations aren't content to shovel more of the same to their fans. That's why Project Gotham Racing 4 is being designed as a true upgrade, with
The Call of Duty 4 demo we were shown, instead of just showing a snippet of the game here or another bit there, gave us an excellent overview of the game's first mission: a helicopter infiltration, which drops you and your squad off on a ship crawling with soldiers during a storm.
The key to Call of Duty 4 is its atmosphere. Sure, the gameplay is solid - but it wouldn't matter if the developers didn't completely nail cinematic presentation and hyper-realism that has become the series'