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  • The mission: Create a fresh and original World War II game. Sounds impossible, right? At this point, fighting Nazis has practically become its own genre. The team behind flight combat actioner Blazing Angels, however, was determined to somehow make the game's sequel a unique and novel experience for players. Their solution? Start making shit up. Forget old-fashioned dogfights. In Blazing Angels 2: Secret Missions of WWII, you can launch a heat-seeking guided missile at your foe, or blast
  • Why don't Top Guns get any love? Crimson Skies and Secret Weapons Over Normandy were a blast, and we demand more. Ubisoft's WWII era flight opera Blazing Angels is primed to deliver the kind of experience that has been sadly lacking on the consoles for the last year. Blazing Angels is all about the squad. Players can employ different pilots for different specialized jobs during missions, giving commands to wingmen with a flick of the d-pad. Your squadron divebombs and snap-turns its way
  • Yes, we know: Madden 09 is fantastic and it’s going to sell four jillion-billion units. We get that. But you know what? It’s not the only football game in town. Like a 90-pound math nerd quietly taking jiu-jitsu so he can send the class bully crashing to the cafeteria floor, Blitz: The League II has spent a long time watching Madden and looking for a blind spot. And it’s found seven.

  • You there: do you like Football? Do you like fantasy role-playing? What, really? Both? Well, silence those voices in your head that incessantly cry ‘weirdo!’ and ‘murder animals!’ with the gladsome news that Games Workshop’s 21-year-old Blood Bowl board game is headed to PC and 360 in the second half of the year.

  • When it comes to classic videogame characters, it’s hard to imagine the vamped-out BloodRayne ranking high on anyone’s “best of” list. In fact, her biggest claims to fame aren’t game-related at all, but rather two mediocre movies and a topless render that appeared in Playboy Magazine. So, years after whatever luster she once had has faded away, why should you be interested in a brand new outing? Because it’s a brand new take on the character with thousands of hand-drawn frames of animation and gallons upon gallons of gushing gore...

  • There's a lot of discussion about sucking in Japanese 360 gamers by putting RPGs on the system. But why should we care? Oh, right - they'll come out here, too, and when a lot of money is spent making high-quality games, we win (even if Microsoft loses). Case in point: Blue Dragon. It's a quality game, and though it's far from any sort of revolution in role playing, it's a cute game with a lot of personality and it's going to keep you busy for a good long while. What's there to complain
  • American audiences have had to wait a long time for Blue Dragon. Japanese gamers - the select few who own Xbox 360s, anyway - have had the RPG since last year, but we're still contenting ourselves with a handful of screens and videos. Well, the wait is finally over... for an announced release date, that is. Blue Dragon will hit US shores in late August. Once it's here, however, the content will keep coming. When we sat down with famed creator Hironobu Sakaguchi at the Game Developers
  • That was an adventure. While we won't go so far as to assign a score just yet - hey, it's the Japanese version, and we're still waiting for an official US announcement - we've played through the entirety of Blue Dragon and have come out impressed by what Microsoft has brought to the table. Blending the hyper-traditional gameplay of the early 1990s Final Fantasy installments with the slick, detailed graphics the 360 can produce, it's a compelling blend of old and new. That's a neat trick, given
  • It's been months since we played through the final Japanese version of Blue Dragon and, thankfully, not much has changed for the US version. According to Microsoft's Hees Kyung, the company "strove hard to stay faithful" to the original version while implementing changes under the blessing of the game's original creative staff in Japan - such as reworking the tone of the character dialogue to help make characters such as the young know-it-all Jiro easier to relate to while preserving the
  • "Over the past four or five years there's been blockbuster after blockbuster… and none of them are racing games," ponders a thoughtful – and limping thanks to a skiing accident – Bizarre Creations MD Martyn Chudley.

    "It feels like there's really been no innovation or push forwards at all in the racing game space - or if there is innovation it's in such a hardcore area," he adds from the corner of the office board


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