Get ready for the next game from the creators of Modern Warfare, only on Xbox home consoles...
Get your first glimpse of Teenage Mutant Ninja Turtles with this behind the scenes promo of the Ubisoft game, currently in development to accompany the release of the new Turtles films, due to be released next March.
The promo shows how developer Ubisoft Montreal has approached the game by identifying three aspects of being a ninja turtle - combat, agility and teamwork - then making them integral to the gameplay.
While combat and agility translate into fighting and platforming, it's the
Coming up from the sewers, via developer Ubisoft's plush HQ, are the first three screens from Teenage Mutant Ninja Turtles, the current, next-gen and handheld-powered tag team beat-'em-up. And you can see more of the martial arts trained hombres in their current-gen incarnation if you click on the Images tab above.
Built on the Prince of Persia engine and developed by many of the team who once worked on the scimitar-waving monarch, this movie-based adventure will feature the same kind of
Fresh out of the sewer, mutated for your viewing enjoyment, comes a brand stinkin' new video that showcases your favorite subterranean superheroes in action. There's a wide variety of action to be seen here, from single turtle throwdowns to frantic character-swapping melees, and it happens all over the place, from the deep in the sewers to the top of giant parade floats. Mayhem galore.
From the looks of things, these Turtles have been studying tapes of the Prince and Kratos in action - two
Kurt Angle doesn’t blink. Games Radar has been hidden away at a swanky member’s club with the former WWE Champion, in London to promote Midway’s upcoming wrestling game TNA Impact, for a good five minutes before Angle allows his eyes to close momentarily. Either that, or we have the exact same blinking pattern as he does. But his intriguing eye habits aren’t the only striking thing about Angle. At around
Kuju is promising to set new high standards in the first-person genre with its new Unreal Engine 3 shooter, To End All Wars, in development for 360 and PS3 and due to release in Summer 2008.
It's to World War I we go, this game set in the war-torn trenches of Europe, and Kuju hopes to put together the most accurate recreation of the conflict ever.
"The authenticity of the conflict has been put at the heart of the project. Period locations will be recreated in lavish detail, only weaponry of
If you were unsure of what indie games are worth playing right now, the Indie Games Festival at GDC this year had some amazing indie titles to check out. We got to talk about a few of those titles with the people that made them...
Some of us love it. Most everyone else on the planet can't stand or ignores it. But the fact remains that video game music draws a huge audience wherever it goes, and now GamesRadar has its own take to share. Brett Elston (Nintendo Editor), Joe McNeily (Senior Editor) and Stephen Pierce (Editorial Director) sit down with a smattering of classic video game tunes and weigh in on each song. We'll cover everything from the NES to the DS to the Xbox 360 - won't you join us?
Is video game music
EndWar, the console-only RTS directed by an ex-Creative Assembly and Total War veteran, will be completely voice-controlled, our man with a notepad at Ubisoft's Gamer's Day has confirmed.
The game will not require the use of a pad, although you'll be able to pick up and play if you want. But plans are afoot for a bracingly fresh approach to RTS action, with a camera posed at "battlefield level," which we assume means something akin to a third-person, floating view. Closer to the troops, then,
EndWar Creative Director Michael de Plater knows the RTS genre like the back of his hand. His portfolio includes the likes of Creative Assembly and the Total War franchise. At Ubisoft's recent Ubidays event, we sat down with Plater to learn more about how his team intends to make a console RTS that actually works.
Tell us how EndWar will redefine the RTS on a console. Some pretty big claims came from the conference.
de Plater: Yes there were, but I think it's not even a case of "redefine"