Tuesday 26 September 2006
After its first public appearance at last weekend's Tokyo Game Show, Microsoft has released the first images of its 360 Final-Fantasy-to-be, Lost Odyssey - hit the images tab to check them out.
Taken from the demo build, they show lead character Caim looking dashing and facing off against an army of tall-helmeted stormtroopers on the battlefield. The TGS demo's most impressive visual trick was to quietly switch from CGI footage of a raging war into gameplay with Caim
Monday 25 September 2006
Rockstar Games has lifted the lid on its latest project, LA Noire - a next-gen crime thriller that the publisher is billing as 'an interactive detective story set in the classic noir period of the late 1940s'.
Developed by Australian-based studio, Team Bondi (which was founded by Brendan McNamara, director of Sony's cockney flavoured gangsta-'em-up, The Getaway), LA Noire promises a deadly cocktail of action and sleuthing as it invites the player into its open-ended
Wii surplus for US?
Nintendo has repeatedly stated that there will be more than enough Wii consoles to go around when the system launches on November 19. Encouragingly, the claim is that shelves will stay full because Nintendo will crank out the Wii by the truck, boat, and trainload, with a total of a full one million units (according to Nintendo of Canada) hitting store shelves on launch day.
This stands in stark contrast to Sony's plan to avoid launch shortages, which is apparently to just
Microsoft has made a demo of FEAR available today, ensuring that you'll not be able to get to sleep tonight due to the resulting nightmares. Thankfully, the demo is short, so you probably won't be frightened into agoraphobia (leave the fear of going outside for the final release of the game in November). This is a good chance for you to get acquainted with the odd control system that seems to take the position of your feet into account and makes running from here to there seem more like
When bad boy publisher Rockstar announces anything, the gaming world tends to stop whatever it's doing and take notice. Whether it's a report on what they had for breakfast that morning or the revelation of an entirely new game, we want to know all about it.
So imagine our delight upon discovering that - this morning, anyway - it was the latter. The company has unveiled its plans to publish L.A. Noire, a 1940's Los Angeles-set crime thriller, for next generation platforms.
The press release's
Microsoft released their brand new Xbox Live Vision camera to retail stores just this last Wednesday along with some updates to four different games so that you can actually use the thing as soon as you get it home. The games that make use of the new camera are as follows:
That last one is a free download with purchase of the camera; you'll find a code inside the package with instructions on how to get the
Monday 25 September 2006
If Japan's videogame market is in decline, you wouldn't guess it from the way the Makuhari Messe convention centre was packed wall-to-wall with an eager public last weekend - all eager to see PS3 in action or Final Fantasy creator Hironobu Sakaguchi's return - on Xbox 360.
As expected, it was Sony's show - and it needed to be, after the somewhat shaky run PS3 has had so far. Sony provided a varied and often honestly exciting software line-up, covering all the genre
Sunday 24 September 2006
In case you didn't know, Tokyo Game Show happened over the weekend, although we think 'PlayStation 3 Show' would be a more appropriate name for this year's event - so dominated as it was by Sony's new console and people eager to see it in action.
Of course, GamesRadar was in the thick of it at the Makuhari Messe convention centre, playing the best games and beaming back the hottest new shots and movies direct from Japan. So, for the benefit of anyone who missed any of
This isn't something we usually do, but we're in Japan, God damn it. We're at the Tokyo Game Show - the all-singing, all-dancing mother lode of Japanese gaming. This thing might go the way of E3 next year, if the rumors pan out - gone forever, with the sound of a booth babe's skirt flapping sadly in the warm September breeze the only reminder that it was ever here.
So it's time to share what TGS is all about in 2006 with you, our readers, the people who obviously aren't in Japan right now -
"We are going to drive a stake through the heart of FPS cliches." A declaration like this might normally seem arrogant, but Ken Levine, the Creative Director of the ambitious next-gen shooter BioShock, backs his words up with a gonzo demonstration. The narrated video that you can now see for yourself (by hitting the Movies tab at the top of the page) shows that Levine is serious about ending cookie-cutter AI, static environments and hallway-bound "rail shooters."
BioShock's story centers on