Petroglyph's PC and Xbox 360 RTS Universe at War: Earth Assault might not even be out yet, but the developer's already working on two sequels in the series.
And speaking to Petroglyph Creative Director Adam Isgreen, it won't end there either.
"At this point, if you looked at the first Universe at War game as the initial chapter in an ongoing saga, there are at least two more chapters of material we've got fleshed out," Isgreen told us in an interview we'll be publishing in full shortly.
Unreal Tournament III (or UT3 to its friends) is primed to be an absolute mind blower. We checked it out at last week's E3 and it's absolutely stacked with the sort of ideas that are going to help springboard it way over the heads of the competition.
Amongst the highlights were our first look at the stealth-bender vehicle, which is cloaked when stationary; the Slow Volume deployable - a gelatinous blob that decelerates the velocity of projectiles (watching the flak cannon's fiery spit crawl
Here's some extremely promising new footage of Unreal Tournament 3, Epic Studios' deathmatch-focused shooter for Xbox 360, PS3 and PC. And it's looking like a game that's capable of standing shoulder-to-shoulder with the best of the UT series.
It stars gutsy explosions, crinkly lasers, flashy colors and, crucially, a phenomenal sense of speed with the smoothness to please those twitchy, headshot-hunting triggerfingers. Massive environments, dirty with detail, and lots of chunky vehicles
RTS Universe at War: Earth Assault has become the first third-party game to support cross-platform play between PC and Xbox 360 through Games for Windows - Live.
"Incorporating innovative multiplayer modes inspired by popular massively multiplayer online games and competitive online titles, Universe at War: Earth Assault for the PC and Xbox 360 will give players Achievement Points, rewards, and medals to encourage players to progress in the game," Sega has said.
"Players from around the world
From Petroglyph Games, the developer's of Star Wars: Empire at War, comes another beautiful sci-fi RTS, Universe at War: Earth Assault. Following in the footsteps of other eye-popping RTS', like Supreme Commander and Command and Conquer 3, Universe at War looks ready to up the ante on the visual front another notch.
Publisher Sega is currently only willing to showcase two of the game's three factions, the Novus and Hierarchy. Sneaky micromanagement masters who like to stealth around the map
Alongside today's release of XBLA Double Dragon, Microsoft has detailed the six new download titles heading to Xbox 360 "later this year."
To save our fingers the pain, here's the list (not in chronological order of release) via the magic of cut and paste:
Mad Tracks: This 3D racing party game from Load Inc. and D3Publisher recalls all the fun of playing with toy cars from childhood. Up to four players can race micro cars in a variety of gameplay modes in familiar settings such as a living
Once again, humanity is on the verge of a watery demise, and this time not even Al Gore or a gilled Kevin Costner can save us. So what's a species to do when a race of aquatic aliens melts the polar icecaps and raises ocean levels in a vile attempt to turn the planet we keep all our pets and appliances on into a giant wading pool of doom?
Luckily, Captain Nemo and a few of his minions have survived the "wettening," as well as the Iron Marines; man's last, government-sanctioned, hope. Can this
Epic Games' Tim Sweeney has revealed the studio is skeptical about Microsoft's Games for Windows Live due to the restrictions it places on developers - and PC gamers.
Speaking in a 1UP.com podcast, Sweeney opined that the key problem with Games for Windows Live currently "is that any feature that Microsoft implements and charges for, the developer can't implement themselves."
"As a PC developer, we're used to having complete freedom and defining our feature set - what we can give gamers and
Cliff "Gears of War" Bleszinski has been blasted into the videogame stardom spotlight after the huge success of his flagship 360 shooter and now has his sights set on the future (surely working on Gears 2).
We recently managed to snatch a few moments with gaming's best-groomed designer at the Game Developers Conference, where he nabbed three awards including best game for Gears and took to the podium to tell a gushing audience just how he thought up the UE3 chainsaw madness.
In our chat Mr. B
Is the PC taking another bullet to the chest as a feature that was unique to the platform is now spreading to console?
Epic Games vice president Mark Rein dropped an interesting little bombshell the other day concerning Unreal Tournament 3 and modifications, game reworks - and often labors of love - developed by third-parties and bedroom coders that have kept PC titles alive for years after