Expectations are still building for Crackdown, Microsoft's Grand Theft Auto-style supercop game designed, not coincidentally, by one of the guys who made GTA. The latest buzz comes courtesy of a trailer full of slick camera angles, badass machine guns and more than a few nifty explosions. Hit the movies tab above and see. It's just a minute, but it's a really cool minute.
June 7,
Tuesday 15 August 2006
We've managed to get hold of two new shots of Microsoft's GTA-like action game Crackdown, which illustrate the size of the city in which you'll be able to create mayhem in the name of the law.
Developed by Real Time Worlds the game has you playing as a superhuman agent prepared to take out the trash by any means necessary, and by take out the trash we mean shoot gangsters from the city's main three crime organisations.
Key to doing this is upgrading your agent - even
While there's still no official word on when we can expect to see the technocops-and-cyberrobbers triggerfest Crackdown in stores (some retailers are suggesting mid-October, but Microsoft says nothing's firm), we have a pair of videos (for now - check back next week for more) showing the murderous rampages you can engage in both on foot and behind the wheel. Click the Movies tab to see them, and don't forget to check the new screenshots at the Images tab. The devastation is so great, it's hard
Tuesday 5 September 2006
This brand new shot from Crackdown illustrates how the game's sci-fi setting pumps up the strong arm of the law, enabling you to heave cars into the air at will. Tap the images tab for a handful of fresh images showing Crackdown's explosive action.
The GTA-style crime-fighting adventure casts you as a one man army taking on Pacific City's criminal underground. Crackdown's big boast, though, is that its gang-riddled world is the first fully 3D environment, letting you
Crackdown drags Saints Row into the new millennium and shows it what gang violence is really all about: injuring bystanders as heartlessly as possible. We've got three new screens of this free-roaming, open-world crime-stopper, but what're really gonna squeeze your stones are the three new videos you can watch if you click the Movies tab
Free-roaming violenceathon Crackdown - in which you play as a good guy working to save the city, not that you'd guess from any of the screenshots - was exploding all over this weekend's Tokyo Game Show, and if you check the Images tab you'll see we have the shots to prove
Ever dreamed of being a superhero? Who are we kidding - of course you have. But when you picture yourself in that exalted role, you probably also see yourself soaring gracefully through the clouds, effortlessly stopping runaway trains in their tracks or even gently plucking helpless kittens out of trees.
Stop dreaming. Honestly, if any of us suddenly developed extraordinary powers, the world would be in some serious trouble. Whether we abused our abilities or just clumsily misused them, you
Gamers who managed to get a first day copy of Microsoft's Crackdown have already got a gift waiting for them on Xbox Live - four new characters to bolster the game's roster of agents.
As you can see from our exclusive screenshots, the new agents are a nice mix of balaclava-d goon, big-sideburn bloke, cyberpunk pirate and - our personal favorite - man with a robot mask. Mind you, this is what these guys look like when they've advanced into the highest skill levels. You'll have to work long and
You read it right, the Crackdown demo is coming to an Xbox 360 near you, and it's coming tomorrow morning at 2AM Pacific Standard Time. Last week Microsoft had announced the demo, which was originally scheduled to release on Thursday the 18th, would be delayed. We can now confirm that it is going to be made available, via Xbox Live download, Tuesday morning the 23rd. The game's developer has also revealed some details about just what the demo will
Wednesday 28 February 2007
Microsoft's recently released Crackdown is the only way to recover from post-Zelda fatigue, reckons Introversion lead designer Chris Delay, who's found that after completing Twilight Princess' mammoth adventure, Okami gets boring and Final Fantasy XII demands too much.
"Three fifty hour games to be savoured and explored," Delay laments on Introversion's official blog, "all [released] within six weeks of each other. This is surely somebody's idea of a cruel joke".