The ESRB's decision to give Manhunt 2 an Adults Only rating seems to have already sent shockwaves throughout the industry about what it can and can't get away with. Condemned 2: Bloodshot senior producer, Constantine Hantzopoulos, tells us that a few features have already been pulled from the game in light of the ESRB / Manhunt situation.
During E3 we met up with Hantzopoulos for a look at Condemned 2: Bloodshot. For us, the original was a prize pick of the 360 launch line-up and we're looking
Condemned 2: Bloodshot is already shaping up to be as sick as the original and for that reason alone we love it. But there's so much more to look forward to. The original was the pick of the Xbox 360 launch line-up for us and we've been waiting to see the sequel in action since it was announced a few months back.
At E3 we got to see the game running on a 360 and chatted to senior Sega producer Constantine Hantzopoulos. If every producer we spoke to was as forthcoming, entertaining and
Oct 18, 2007
It's time for disgusting-ness and horrors as new screenshots from Condemned 2 terrorize our in-box. It's looking very... icky.
In the sequel you jump back into the shoes of Ethan Thomas, former Serial Crimes Unit investigator who's been called back to duty to track down his missing partner and to investigate more serial killer nastiness. You can see the other new screens
Dec 3, 2007
We've seen plenty of disgustingness from Sega's Condemned 2 to date and in comparison, the latest round of screenshots are reasonably tame. Come on Sega, what are you playing at?
You can find the shots in all their relatively gore-less glory here. But take a look at this shot below - what's that hanging from the ceiling? We'd like to say he looks a bit harmless,
The as yet unannounced Condemned 2 has been listed on a retailer, even allowing for customers to pre-order their copy.
The brief synopsis for the sequel reads: "A superb sequel of brilliantly brutal bloody hand to hand brawling...", which doesn't reveal much, and doesn't seem to make much sense either.
But play.com is seemingly so sure of its release that it even specifies a date to the day, down as November 30, 2007.
We contacted Sega but were offered "no comment" on the
January 22, 2008
Right - before we go any further, there's something you should see. It's a video of Conflict: Denied Ops in action with some details from one of the game's designers, Terry Watts. Take a look and see what you think.
All done? It all sounds great in theory, doesn't it? Co-op play, guns, environment destruction, vehicles, explosions, team orders... so why has Conflict: Denied Ops left us so underwhelmed? It's the gameplay. That same gameplay we've seen a hundred times
August 20, 2007
Eidos and Pivotal Games' Conflict squad-based shooter series, which has always proved popular with console jockeys, is back and blasting co-op guns in Conflict: Denied Ops (previously known under the working title "Crossfire").
The subtitle "Denied Ops" means that the two stars of the game are operatives hired by the government but ones who have no links traceable back to the corridors of power.
Sounding a bit like EA's Army of Two, Eidos says the new Conflict game features
Aug 23, 2007
Previously known as Crossfire, Conflict: Denied Ops is throwing all its grenades into the co-op basket, by allowing you and a friend to tackle the whole game side by side. But dont panic. If youre all alone the AI will happily take control of the other agent as you blast your way across South America, Africa and Russia.
Take a look at down your rifle at the shot below for your first glimpse for the two field operatives in action. Alternatively check out the gallery, where youll
Sep 26, 2007
For the fifth game in a series, and the first on the next generation of machines, you would think that simply 'more' would be the order of the day for Conflict: Denied Ops. It's refreshing then, to see that developer Pivotal Games has condensed the gameplay by making your 'squad' a simple partnership between two different soldiers instead of four or more. And it's ramped up the blood levels too.
The game has some of the finest blood effects we've ever seen. Splatter an enemy
The relationship between games and movies has always been a tense one. There's something almost violently alchemical about the way the two media usually react to each other. It's like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens.
Games of movies, movies of games, they're both usually about as much fun as the death of a clown at a ten year-old's birthday party. But still we