Fatal Inertia. The name conjures up images of high-speed, danger-fuelled racing. A game so fast and exciting, you'll never want to play another racer again. And, if ever a game ever looked like delivering that in its screenshots, this is it. Fast, explosive and exciting. But the reality doesn't seem to be any of those things, at least after our first couple of hours playing it. Truth is, the near-finished build of Fatal Inertia we've got here seems a bit dull.
The game plays very much like
The first hints of the setting - or settings - that Ubisoft is using as the backdrop for the action in FPS Far Cry 2 have arrived via concept art that's slipped out onto the internet.
And judging by what's on display, the follow-up is going to take us to numerous locations around the globe.
You'll also notice the concept art includes characters or "Buddies," which are surely people who join up and fight alongside you during the adventure, although we imagine they won't do so all at
Sci-fi racer Fatal Inertia is now a PS3 title once again, after jumping ship more times than a pirate on a pogo stick. (Rubbish joke - sorry.)
The game was one of two titles that Koei chief Kenji Matsubara showed at Sony's PlayStation Premier this week, which came as a surprise after Koei canceled plans to release the game as a PS3 launch title, and had pledged it to Xbox 360 instead.
So it seems the futuristic hover car racer will be making its way to a Sixaxis near you soon.
Fallout 3 - the post-apocalyptic RPG from Oblivion creator, Bethesda - has the soupiest, most splattery gore that we've seen since Gears of War. A well-placed bullet scatters dome debris like pebbledash, with eyeballs and bits of brain identifiable amongst the pile of post-headshot sticky bits. Have a look at the chunks flying in the image below to see what we mean.
But don't expect this atomic role-player to be anything like the heavy-booted Xbox 360 shooter - the similarities start and
We had a chance to speak with David Perkinson, producer of Fracture at LucasArts. The first time you see the game, you might wonder what's special about it. It becomes clear after a few moments.
Hidden under its vaguely Halo-like exterior is a new type of gameplay. Your weapons can literally reshape the world of the game, raising hills or opening pits beneath your opponents.
Want to know more? Watch the video!
Fallout 3 is aiming to bring us closer than ever to our characters, through an innovative attribute-selecting experience. Instead of navigating a series of menus and options, we'll be living out the crucial moments of our vault-dwelling avatar - literally his formative years.
During these experiences you'll interact with your ol' dad, played by Liam Neeson. And by undergoing your early years, the character you eventually end up with will feel far more familiar, and intrinsically yours, than
KOEI has chosen the one month to release an Xbox 360 game that also sees the release of a new Halo game. Barking mad or pure genius?
Barking mad, we think. Just in case you need reminding Halo 3 is set for launch on September 26.
Fatal Inertia will hit Xbox 360s this September, while the PS3 release is still up in the air. Fatal Inertia is the debut title from KOEI's Toronto-based studio, led by producer Takazumi Tomoike famed for the Dynasty Warriors series.
"By designing Fatal Inertia 's
Friday 29 June 2007
Fallout 3 will offer first-person and an over-the-shoulder (think Resi 4) viewpoints, and will feature an innovative and probably fan-pleasing targeting mode that mixes real time action with stop-time decision making.
When faced with enemies, you'll be able to pause the action and take aim. Perhaps you'll blast the nearest guy's hand so he can't quickdraw his pistol, then cap another enemy in the bonce before sending a few shots at a distant target to force them behind
A free update available through Xbox Live for horror-shooter F.E.A.R. on 360 adds two new game types to multiplayer.
"Control" and "Conquer All" are both team-based and control point scenarios and are playable in all original multiplayer maps that shipped with the game.
Says Sierra: "In Control there are 3 control points on a map. Your team gains points based on the amount of time a control point is in their possession - the more control points your team has the faster your team gains points.
Freedom of speech? Bah! Who wants that? Games are clearly rotting humanity’s collective eternal soul and must be banned accordingly. The following collection of violent, titillating titles have offended censors all over the world. Some have been beaten to death by the banning bat for their gory deaths, others for displaying acts of girl-on-girl action, while one was even banned for having a two-headed cow. Really, just what is this