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Above: Don't trust that release date at the end
Met with mixed reactions upon its reveal, the first-person shooter reimagining of strategy classic XCOM has traveled quite a bumpy road. After a not so great showing during E3 2010, it bounced back this year, looking good at E3 2011 and it had a set release date of March 6, 2012. Now the 1950s shooter has hit another bump as that March 6 release has disappeared and its publishing plans are less clear than before...
Silicon Knights, developer of X-Men: Destiny and 2002's cult GameCube title Eternal Darkness, has laid off a large majority of staff, reports 1up. The studio is said to have dismissed 72 employees to pare its staff down to a “core staff” of 25. In July, Silicon Knights was staffed by 97 employees and had plans to hire 80 more, following a CDN $3 million Ontario government grant aimed at turning the developer into a “self-sustaining” games publisher...
The launch trailer for X-Men: Destiny asks players to choose between fighting for good or evil. To say this is the first time you've faced such a decision would be a slight exaggeration: our list of tough-call moments from last year is already looking a bit outdated. But besides that one-shot yea-or-nay vote, you'll also get a look at the more varied pathways on offer, as the mutants players will fight alongside – or against – and some of the powers on offer...
2K Marin's XCOM FPS reboot may look nothing like its top-down strategy ancestors, but according to its developers there's a lot of the old XCOM still lurking beneath its surface. Watch now as 2K explains why taking the franchise to street level makes sense, and how it plans keep some of the series' elements intact in this new developer diary...
Here's three new trailers for Silicon Knights' upcoming X-Men: Destiny, each highlighting a different set of X-Gene powers that can be gained by donning the appropriate X-spandex. There's a look at some of the powers for Havok, Emma Frost and Juggernaut, as well as the host of better-known mutants who'll be playing supporting roles in your fledgling superhero's saga...
With less than a month until the late-September release of X-Men: Destiny, Silicon Knights' mutant action-RPG, you've probably seen all the teasers and promo stills you can muster interest for. This behind-the-scenes look at the title takes a gander at the motion-capture and voice-acting work required to craft a game which allows you, in the words of head Knight Dennis Dyack, “to interact in very deep and meaningful ways within the universe.” Well, that's what we all want out of life, after all...
Above: Aimi Yoshida is a fifteen-year-old Japanese girl. ‘Nuff said bub
Activision has unleashed a set of new screens showcasing more mutant powers in X-Men Destiny. So far, most look very projectile-oriented with beams of energy and waves of shadow matter knocking over evil minions from afar...
We’re still on the fence with X-Men Destiny. On the one hand you’ve got fancy pants developer Silicon Knights and an interesting twist of playing as a new mutant dealing with their powers and having to choose between joining the X-Men or Brotherhood of Mutants. On the other hand, Silicon Knights’ last game was the very middling Too Human and we really like playing as Wolverine, not some new kid. Perhaps this GamesCom trailer, detailing the multiple powers you can assign to your mutant, will help us make up our minds…
Silicon Knights has had a bumpy decade, so it’s nice that it looks like the developer is getting back on track since the fiasco that was Too Human. The first step is the upcoming Marvel/Activision game X-Men: Destiny, a title that puts you in the shoes of a new recruit instead of one of the battle-hardened regulars. Comic-Con saw the release of a couple of trailers, one showing off the gameplay, another detailing one of the three main characters and voice actor that plays him, and both contain the useful information of when the game comes out...