
Above: Nin2-Jump, an action game stylized as a shadow puppet play. See the first trailer inside
Cave, best known for its bullet hell shooters, unveiled its 2011 game line-up at an event in Tokyo's Akihabara neighborhood this Monday. Of particular note, was Nin2-Jump, an action game stylized as a shadow puppet play…
Here's a cluster of shots from Microsoft's Xbox 360 combat game Ninety-Nine Nights, which is sure to dazzle gamers with its outstanding visuals and epic battle action.
The game is similar to such titles as Kessen and Dynasty Warriors as you control one super-warrior scything through hordes of enemies with only token back up.
The big difference though is that, thanks to the power of 360, the graphics look incredible and co-developers Q Entertainment and Phantagram have managed to fill the
With just a few months to go before this titanic saga of swords slams into store shelves, we have been blessed with an awe-inspiring trailer. Delving into the core concepts behind the plot of Ninety-Nine Nights, this new trailer highlights some details of the coming apocalypse caused by the shattering of the "The
Q Entertainment has announced that it will be turning its massive hack and slash Ninety-Nine Nights franchise into a free-to-play MMO for the PC.
Representing the third entry in the Ninety Nine Nights series, the MMO will be produced in association with the Taiwanese firm, UserJoy Technology, with the game's primary artistic duties falling to Tatsuhiko Kanaoka (aka Falcoon in gaming circles), whose resume includes work on SNK Playmore's King of Fighter series...
Tuesday 27 June 2006
Epic fantasy action game Ninety-Nine Nights - due over here in September - will need the 360 hard drive to run the game, according Microsoft's own game information.
The forthcoming hack 'n' slash combat game requires the hard drive, presumably to cope with masses of on-screen activity and the frantic battlefield action that is featured.
This comes as something of a surprise as Microsoft was adamant that gamers buying the HD-less Core Pack for £209 wouldn't miss out
Wednesday 28 June 2006
We reported yesterday that hack 'n' slash action game Ninety-Nine Nights would only work with hard drive equipped Xbox 360's, but Microsoft has now stated that this is not the case and that the game will be playable on any of its next-gen machines, regardless of whether or not it has a hard drive.
The news that Ninety-Nine Nights would only be compatible with hard drive equipped consoles emerged after the game's information page on xbox.com clearly stated that a hard
Nobody's perfect. Even the best of the best can run off the rails, and that includes many of the most reputable companies and individuals that have been involved in the games industry. They'd rather focus on their successes, of course, and most of the time they'll try to lock their mishaps away in the closet, hoping they will never be dragged out into the public eye again.
But we at GamesRadar think this stuff needs to be out in the open. We're going to highlight 7 games from top-notch
First off, no disrespect to Tak Fuji and Naoki Maeda, you try giving a presentation for a multimillion dollar company in front of hundreds of people in your second language. Even so, it’s hard not to cringe at the awkward results of two eccentric Japanese developers trying to hype their games in broken English. The totally unresponsive audience doesn’t help things either...
Tecmo producer Tomonobu Itagaki has confirmed that hibernating Xbox title Dead or Alive Code Cronus will be shifted on to Xbox 360, where its development will continue.
Speaking to Japanese magazine Famitsu, Itagaki apologised for the delay of the game and went on to explain how he simply couldn't return to its Xbox development once he'd seen the power of Xbox 360.
First announced at the Tokyo Game Show back in 2002, DOA Code Cronus has endured three years of silent development. And with

Tomonobu Itagaki, the developer behind some of the most difficult console games on Earth, wants you to know he’s sorry for all those times he kicked your ass. In an interview in the new issue of Edge Magazine (issue 218, on newsstands now), the creator of Dead or Alive and the newer Ninja Gaiden games acknowledged that some of his past work has been “too difficult,” and – more relevantly – that his 2012-bound shooter, Devil’s Third, won’t be as frustrating...