The creators of Enemy Territory: Quake Wars want to make their team-based shooter so accessible, even your dad can join.
We sat down with the game's lead designer, Paul Wedgwood, who described how his company is making their next action game accessible to anyone and everyone. Quake Wars isn't just an online deathmatch arena - it's a complex battlefield where each member of a team has an individual mission to accomplish.
So how can a novice, or your old man, possibly hope to survive? Find out
Splash Damage, developer of the PC version of Enemy Territory: Quake Wars, has revealed plans to include in-game advertising in the title, explaining that it will help with post-release support.
Neil Postlethwaite, Splash Damage MD, has said, "For the last four years, we've put all of our effort into making Enemy Territory: Quake Wars. So, we're not planning to ship this game and walk away. We want to keep supporting ETQW in as many ways as possible. We'll be maintaining the persistent stats
3D Realms has revealed a little more on Earth No More, the PC, PS3 and Xbox 360 game in development at Recoil Games that we had first details on yesterday.
New information comes via quotes lifted from an article in Game Informer magazine. The words have been plastered onto 3DR's website.
The details in the quotes are teasing, but they provide some insight into the game's direction and influences and additionally explain that many of the weapons in the shooter are being designed with
The first early-doors details of Earth No More - a PC, PS3 and Xbox 360 game being jointly developed by new studio Recoil Games and Duke Nukem creator, 3D Realms - have appeared on the internet, revealing some plot and gameplay info.
Earth No More's story revolves around the appearance of a mysterious spore, which has a destructive impact on the environment and causes plants and animals to mutate. Exactly how players will combat this troublesome germ isn't entirely clear, although building a
PC, PS3 and Xbox 360 gamers anticipating the release of multiplayer shooter Enemy Territory: Quake Wars should now be looking at the period July to September 2007 for its touchdown.
Activision bosses said they expect July-September to be the new release window for the game at a conference call with investors yesterday.
But whether it'll actually hit during this period... Well, that's the question, as with id Software involved Quake Wars won't be out til it's damn good and ready. Still, if we
Exit is heading for Xbox Live Arcade, reports Japanese magazine Famitsu.
Just like the PSP version, Exit has you controlling the slick Mr. ESC, who's tasked with helping regular Joes escape danger. Once you've rescued them they help your progress through the level by opening doors and other exciting tasks you can't perform
A new three-minute-long movie focusing on the splendid Enemy Territory: Quake Wars on PC is throwing a wealth of Strogg vs. GDF gameplay action in our faces. Point eyes right to our video player for the glory.
In addition to the gameplay, the trailer features comments on the game from id Software's Kevin Cloud and Splash Damage's Paul Wedgwood. Splash Damage worked on Quake Wars' spiritual predecessor Wolfenstein: Enemy Territory and Wegdwood says the trailer that "The hardest thing about
Bethesda is releasing a Shivering Isles patch next Monday that will resolve the Form ID bug present in the expansion.
The bug was linked to object IDs and caused newly created objects in the game world to
After being coerced by our crack interviewer, Splash Damage boss and Lead Designer Paul Wedgwood has explained the lack of cross-platform play in Enemy Territory: Quake Wars.
"It was never a focus of the game's design," he explains. "We didn't start off a couple of years ago thinking 'we have to have players on the PC play against players on the Xbox,' for example.
"At this stage in console development I think there's too much disparity between the player on a analog controller and the player
Corporations are releasing two new drugs today, hoping to lure you into the abdomen of addiction. The drugs come in the form of Xbox Live games, cheap-quick 10-dolla baggies of interactive simplicity.
Eets: Chowdown is especially hazardous, a 120-level actioneering puzzle entertainment where youll use radioactive ginseng, exploding pigs, and fuming marshmallow contraptions to manipulate the emotions of your