Need to get your racing game on this summer but dont have a ton of cash for DLC? Well, EA has your back with the Summer of Speed sales on racing game DLC. You will get awesome deals on Need for Speed Hot Pursuit, Need for Speed Shift, Burnout: Paradise and more.
Kotaku: Two years ago, Xbox Live gave away 72 limited edition Xbox 360 faceplates with a Need For Speed: ProStreet design. Some guy decided to get rid of his on eBay and has found it commands a price above $200. The seller, out of Queens, N.Y., billed it as an extremely rare collectible but listed it for $30. His co-workers advised him not to sell it for less than $60 so he moved the reserve price up. Then yesterday afternoon a bidder (with pretty high feedback) stepped in and laid down $200, and finally another guy topped that, price-is-right style, by a buck.
EA has announced that the Need for Speed franchise has surpassed 100 million units sold life to date. The recent release of Need for Speed Shift pushed the franchise over the 100M mark, making it the best-selling racing brand in the gaming world. The franchise has generated over $2.7 billion in life-to-date sales.
Major Nelson reports that Burnout Revenge, NFS ProStreet and FIFA 09 are now ready for direct download from the Xbox LIVE Marketplace.
Kotaku writes..... Having already updated the Games on Demand lineup once this week, with Saints Row 2, Microsoft have announced the addition of two more games to the 360's digital delivery service.
Many years ago there was a video games crash in which any developers and publishers went bust almost every week. It was a slump for video gaming and the industry took years to recover. With the current economic crisis it has been speculated that we too would see a crash in the market, and it looks true.
The next Need for Speed game from EA will be titled Need for Speed Undercover, EA boss man John Riccitello has confirmed.
Little-to-no gameplay details were given when we contacted EA, but Riccitello did reveal during a recent speech that the game would feature a "very strong mission structure," and an embedded storyline, according to various reports.
Riccitello also admitted that the previous game, ProStreet, wasn't quite up to
GamesIndustry.biz writes: EA's John Riccitiello says that the company was torturing its Vancouver team with a rigorous 12 month development cycle, but that has now been changed for the better. At the William Blair & Company's 28th Annual Growth Stock Conference, he indicated that he was pretty disappointed with Need for Speed last year. I thought it was an okay game, in terms of gameplay. It's not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where? This year, the company will be releasing Need For Speed: Undercover - a game with a very strong mission structure that Riccitiello compared to The Transporter. For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly.
At EA's Meet the Makers event held in Singapore yesterday, Tech2 had a chance to talk to John Doyle from EA's Black Box studios, Vancouver, Canada. In case you didn't know, Doyle and his team are the people behind both the Need for Speed series as well as last year's Skate.
The new content includes exclusive high-end supercars and new tracks.