When we popped Need For Speed: Carbon into our Xbox 360, we were looking forward to some white knuckle excitement in the underworld of illegal street racing. Sadly, we found a somewhat stripped down version of the previous Need For Speed: Most Wanted with a couple of gimmicky additions slapped
Monday 17 July 2006
Earlier today we brought you the latest on Need for Speed Carbon's new features, but now we can give you the lowdown on how it plays after a session behind the wheel with EA's mod-happy racer on Xbox 360.
First, the bad news. Though Carbon's array of autos looks fantastically smooth in 360's mega-sharp hi-def, the rest of Need for Speed's world hasn't been given the same quality finish. The city track we raced was an uninspired experience, with lazy turns and a dull-looking
At EA's recent Studio Showcase 06, we got a glimpse of the future of one of the most popular racing franchises in gaming history (next to Gran Turismo, of course). The tricked-out racing rides of Need For Speed are back and even more customizable than ever - with hyper-tense, high stakes tracks to match.
To start, EA has added a new feature called Auto Sculpt that blows the doors off of the term "vehicle customization." Instead of simply strapping on pre-formed after-market parts to your sleek