Halo Wars


The future of console RTS? We're still not so sure.

By Alex Dale posted 4 years ago
Even if you’re a big Halo fan, the concept of Halo Wars may leave a bad taste in your mouth. Understandable, if you’ve ever played RTS games on a console. Perhaps you found the interface cumbersome, the pace of the combat (and the reactions it asks of you) directly at odds with the flexibility of the controls. Perhaps you’re thinking that things will be no different this time. But having seen gameplay in motion, we reckon

By Michael Gapper posted 4 years, 6 months ago
Aug 21, 2007 Cannon Fodder on the Genesis started it all, Starcraft on the N64 elevated the conflict and Command & Conquer deployed the first atomic weapons in the ongoing war between real-time strategy games and controllers. Console history is resplendent with examples of RTS atrocities, but Halo Wars is bringing peace with a decent set of buttons to push and a galaxy full of artillery. The demo begins with a Pelican dropship zipping along a valley, flanked by two new Hawk helicopters,


By GamesRadar US posted 5 years ago
While the boys at Bungie are stealing all the limelight with Halo 3, Ensemble Studios are going about bringing the Halo -verse to 360 in RTS form quietly under the radar. There has been some skepticism about whether RTS can really work on a console but the notoriously protective Bungie has already thrown their full weight behind the project; and if anyones going to be able to pull it off, Ensemble Studios is, being the best in the business and all. The sheer importance of the Halo
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