
Regardless of whether you've noticed, or whether we're being completely pedantic about this whole issue, a lot of A-grade games have duff flaws in them. And what do we do? Accept it. We play all the way through the game ignoring some of the stuff that in any other title we'd have dashed back to the shop and demanded a refund.
So here's a look at the some of the biggest games we could find that contain incredible flaws that we we're happy to overlook...
Does the Studio mode mean you can spend £180 on Guitar Hero World Tour and save yourself a grand on the real thing? We've done a little test to find out by recording the intro to a well known Nirvana song
Can you believe it? T-Dar is officially half a year old! Dan Amrich from OXM and Scott Butterworth of PTOM fame team up with Chris and Brett to make this a podcast for the ages... if ages were determined by discussions about videogame presidents, Gears of War 2 and how to get kicked off Xbox Live.
Hope your ass is in-costume for our moderately special 25th episode of TalkRadar. This time we’re chatting up the least scary moments in otherwise scary games, then Charlie dares to suggest that games are, in fact, never scary. Then we fight about Silent Hill 2.
Also: all the usual BS we yap about every week, lovingly accentuated with profanity, sound effects and allegations that no judge or jury could ever prove.
Last year we compared upstart Rock Band against Guitar Hero III to see which shredded harder, and more importantly, which one shredded properly. Difficulty is one thing, proper note allocation is another, no?
Mario is a cultural phenomenon. Final Fantasy is epic. Resident Evil, Fallout, Diablo... all of these classic franchises will eventually be tossed away, but they won't be stamped with expiration dates anytime in the foreseeable future.
Other franchises started growing mold before they even left the grocery store shelves.
The somehow-less-inspired franchises may sell millions, contain lovable
You know that phrase people use when something "stays with you long after it's over?" Nothing fits that statement better than video games, and here we've collected the seven best examples of games that leap out of the screen and infect, impede or enhance your daily existence. In other words, you're still playing these reality-altering games even when the power's off.
You’ve heard what you really sound like when playing Rock Band . The spastic clacking of plastic instruments is enough to drive your neighbors insane. So when we recently had the opportunity to see the new drum kit for Guitar Hero: World Tour, we were immediately impressed with how quiet it played. After the demo, we filmed one of the developers wailing away on the kit. Then, back at the office, we filmed ourselves thrashing
With the recent announcement of Guitar Hero World Tour, not to mention hints towards a Rock Band sequel, music-based games are undoubtedly more popular than they were a few years ago. One need only look at the recent slate of rereleases like the XBLA port of Rez or Samba de Amigo for the Wii