Seeing as it took almost 40 years for movies to learn how to talk, gaming hasn’t exactly shuffled its feet. It hasn’t even been 40 years since Computer Space became the first commercial game, and what began as little more than dandruff on a black screen is already threatening photo-, audio- and physical realism.
After a few hours playing your new racing game, sooner or later you will stop braking for corners (if you ever started), or even turn round and drive around the track the wrong way into the oncoming pack of cars. Why would such craziness take over an otherwise stable mind? Because crashing cars is fun. It's as simple as that.
From the flashing screen and bouncing wheel of Super Monaco GP to the physics-fest of Burnout