Forza Motorsport 2 wasn't designed for everyone. There are no fiery crashes... there are suggested braking lines and stability management systems. There are no spectacular stunt ramps... there are infield test tracks and circular speedways. There are no mounted weapons... there's an elaborate replay and photography mode.
The general consensus is that Forza 2 is for hardcore car nuts and no one else. Only those who demand absolute realism and understand the tiniest technical nuances can enjoy
Forza Motorsport 2 is not as hardcore as it seems. The punishing ultra realism and mind-boggling attention to detail may appeal directly to hobbyists and elitists, but the developers are actually designing their game to be accessible to everyone. Car lovers, game lovers, experts, beginners - Forza Motorsport 2 wants to bring them all together.
Automobile fanatics will have plenty to play with, regardless of whether they're gamers or not. The number of vehicles accurately recreated in the
Its not just a skid anymore; its a full-blown slip. From a release date originally set for the autumn of 2006 to the short delay to the start of this year, to one now set somewhere in May, Forza Motorsport 2 is slipping back as quickly as broken New Years resolutions.
But while were suffering with every delay, the Turn 10 team seems to keep coming up great. And why? Because the competition has come and gone without really threatening their imminent eminence; Need for Speed: Carbon, Test Drive
While many of the games at the X06 show floor felt ready for release or fairly close, there was one anticipated game that might have been too early to show: Forza Motorsport 2.
According to Peter Moore at the X06 press conference on Wednesday the final game will run at 60 frames per second. Unfortunately, the 60% complete version we got to play at X06 only hovered around the 20 FPS mark - far below the blinding-speed level we'd expect from the final. We dont say this often, but Microsoft might