We've been waiting for this one a very long time. Virtua Tennis and its sequel defined the racquet genre, giving us more multiplayer fun than the real thing could ever offer - and without the need for physical exertion. Virtua Tennis 3, you'll be happy to know, gives to players even more generously than Sharapova gives to grunt fetishists.
The game was running at TGS in full progressive mode - polystyrene labels taped to the Sony monitors confirmed 'Full 1080p, 60FPS' by way of a great boast -
Tecmo had its TGS booth babes (and guys, if you care) in Hawaiian garb this year, celebrating the imminent release of Team Ninja's newest resort 'em up. (Eight of the girls even appeared on-stage periodically to dance some sort of sexy tropical dance, and we were careful to record the whole routine on video for... posterity.)
The big new feature in Xtreme 2 is jet-ski racing. Disappointingly, it plays and looks somehow muddy. The gameplay and wave formations have clearly been inspired by
We recently got a chance to play Rainbow Six Vegas multiplayer, but before we dive into the play experience, we need to tell you about the revolutionary new feature that left us dumbstruck. Rainbow Six Vegas uses the Xbox Live Vision camera to grab two photos of your face and graft them onto your multiplayer character. The effect is simply amazing, and the likeness is phenomenal.
This feature is just a part of what the Rainbow Six Vegas team has dubbed Persistent Elite Creation 2.0 (or PEC
Infinite Undiscovery? It's a cool name for a game, no doubt, but it also just about sums up our meeting with its creator, Yoshiharu Gotanda, CEO of the developer tri-Ace. With a Microsoft PR rep watching him like a hawk for any info that shouldn't be disclosed just yet... well, let's just say that there wasn't a lot we could do. Shame, too - that screen down there looks great, and we know this guy can make good games: his development house's pedigree includes the Star Ocean and Valkyrie Profile
There's a lot of discussion about sucking in Japanese 360 gamers by putting RPGs on the system. But why should we care? Oh, right - they'll come out here, too, and when a lot of money is spent making high-quality games, we win (even if Microsoft loses). Case in point: Blue Dragon. It's a quality game, and though it's far from any sort of revolution in role playing, it's a cute game with a lot of personality and it's going to keep you busy for a good long while. What's there to complain
Our first real look at the 360's answer to Final Fantasy began with a handful of what looked like motorized gypsy wagons tearing across a mountainous landscape. They screeched to a halt, hatches in their backs opened and squads of troops in gold armor and tall helmets leaped out, then ran toward the horizon, screaming with their swords and lances raised.
They were quickly and mercilessly cut down by what looked like a rain of blades. The camera focused in tight on one of these, revealing it to
Sliding around Tokyo's C1 Loop in a tricked-out Japanese sports car, we couldn't help but catch a wave of deja vu - this feels a lot like the Tokyo Xtreme Racer series. Turns out it's for a good reason: Import Tuner Challenge is the next chapter, albeit under new branding.
You can't swing a muffler without hitting a game about tuner culture, so ejecting a recognizable name is a bold if not risky move. And though it promises loads of hardware tweaking (from softening the suspension to crazy
Call of Duty has quickly jumped from being well-respected to a juggernaut. As of July, Call of Duty 2 was the most popular 360 game on Xbox Live, and there's a lot more scrutiny on the sequel. Activison isn't shying away from the piercing eyes, however. The company invited us to Paris, France to get our hands on the single and multiplayer - despite technical glitches and the threat of all-consuming jetlag ruining the experience.
The good news is that these were mere distractions. Though Call
Tuesday 19 September 2006
If there's one thing that Xbox 360 is good at it's war. And, based on an early version we've just played of the game, Call of Duty 3 isn't going to do that reputation any harm.
As with its predecessors, Call of Duty 3's strength lies in its winning combination of accessibility, authenticity and atmosphere, all of which are in evidence in single-player stage The Island. This is the game's second chapter and part of the larger Normandy breakout in which Allied forces
"Rainbow Six Vegas is about four things: tension, tactics, realism and close-quarters combat," announced Senior Producer Chaddi Lebbos at a recent hands-on event held by Ubisoft in Las Vegas itself. We got to wrap our itchy trigger fingers around this daring tactical shooter and we can verify that he was right to mention tension first.
"Hell has broken loose in Vegas," Chaddi continued, "we drew heavily on the hit television show 24 as a main reference, where appearances are not as they seem."