Thursday 5 October 2006
With Phantasy Star Universe heading for a November launch, we've had the chance to take a tour of the online action. As any fan is aware - and if you aren't a fan, now you know - multiplayer is where Phantasy Star Online really shined and the same seems to be true of PSU.
Your adventure begins with character creation and there are more options than ever. Outside of your sex and build, most of these can be changed later at various shops. Unlike PSO character data is
We've lost several hours to Splinter Cell Double Agent over the past couple of weeks, but rather than hog all the fun, we figured we'd share it with you. So far, our favorite level is definitely Shanghai, which is fairly early on in the game so we're not spoiling too much by giving you a sneak peak (click that Movies tab above) of the action in this newest Splinter Cell magnum
Phantasy Star Universe is mere weeks away from launch, and today we took a tour of the online action. As any fan is aware - and if you aren't a fan, now you know - multiplayer is where Phantasy Star Online really shined, and the same seems to be true of PSU. If you'd like extensive details on single-player, check out our recent previews. Otherwise, come take a tour of Sega's online universe.
Your adventure begins with character creation, and there are more options than ever. Outside of your
In our last hands-on with WWE Smackdown! Vs RAW 2007, we covered the known roster, the new analog control scheme and the tremendous variety of props and other implements of destruction you can use to obliterate your opponent. Our friends at THQ stopped by for another visit, but this time, they showered us with info on the newly redesigned Season mode, the General Manager mode and the Create-a-Wrestler mode (which you can witness first-hand if you click the Movies tab above).
There are three
Tuesday 3 October 2006
"The goal of BioShock is to redefine what players expect from a first-person shooter." While we would normally treat such a bold statement with a level of cautionary scepticism, another dip into developer Irrational Games' underwater adventure gives us every reason to believe that the game's creative director, Ken Levine, isn't just blowing fanciful bubbles.
So, how exactly will BioShock make waves in the expansive ocean of shooters? "By giving the player a huge amount
Sometimes you can't see the wood for the trees. It might sound like the kind of thought that went through co-driver Nicky Grist's mind as Colin put their Legacy arse-first into an oak, but actually that is how Codemasters felt after six years of slaving to create the more-dour-than-salted-porridge series.
So they took a two year break from the franchise, spending the time looking beyond merely recreating another stultifying but accurate simulation. Instead they've gone further than mere
Even we're surprised at how much information came out of X06, Microsoft's annual European dog-and-pony show. This year's Barcelona-hosted event offered a mix of confirmed suspicions and genuine surprises, all of which were good news for PC and Xbox 360 gamers. If you missed anything - and hey, it was tough to keep up with the constant barrage of news, screens and video - we've got you covered. Hit the links below for complete coverage on all the big news and watch for updates. There's tons of
While many of the games at the X06 show floor felt ready for release or fairly close, there was one anticipated game that might have been too early to show: Forza Motorsport 2.
According to Peter Moore at the X06 press conference on Wednesday the final game will run at 60 frames per second. Unfortunately, the 60% complete version we got to play at X06 only hovered around the 20 FPS mark - far below the blinding-speed level we'd expect from the final. We dont say this often, but Microsoft might
We stole the chance to play Gears of War at the X06 event at Barcelona, and our playtime reinforced two things: this game is destined to be a system-seller, and it's time for Microsoft to show us something beyond the first level.
The game at X06 was shown in three different set ups: single player, two-player co-op and a 4-on-4 multiplayer match. The single player demo consisted of the same starting level we had played before at E3 and in Leipzig, which introduces ex-con Marcus Fenix as he
Fully in keeping with Xbox 360 Live Arcades distinctly retro approach, Sierra On-line jumps right in with this little offering, Assault Heroes, which is about as “retro” as you can get. The gameplay is simple, straightforward action with little to no higher brain functions required, while the graphics are colorful and splashy and about as subtle as a brick in the face.
Which aint really a bad thing. Sometimes, you just wanna blow sh%# up, yknow?
In fact, its not even worth going