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The whole point of us being at Gamescom is to play games. So that's what we're doing. We're playing games so we can tell you about them. And this is where you'll be able to read our reactions, impressions and opinions of the games that are being played. We'll be updating this page as more games are sampled and experienced.
Lionhead creative director Peter Molyneux used this morning's Microsoft Gamescom conference as a platform to announce Fable III. And, in true Molyneux fashion, he spent a good 30 minutes talking up the game, promising an experience with tougher choices, wider consequences and a generous selection of new game mechanics. So, what can we expect from the third instalment of Lionhead's fantasy RPG? For starters, point your eyes at the Gamescom
Microsoft's Gamescom press conference happened this morning. We were expecting Lionhead's Peter Molyneux to reveal what his studio is working on and maybe some other Microsoft/Xbox related stuff to be mentioned. We got plenty of the former, but not so much of the latter. Actually we get none of the latter. Turns out this was prety much just a Fable conference. Here's an abridged version of events:
Every time a game is successful, critically or commercially, folks start speculating about sequels. Will there be a sequel? How many sequels? When will we see the sequel? What will happen in the sequel? Who shows up in the sequel? Sequel?
Gamescom is unquestionably more low profile than E3’s explosive LA shindig. But that doesn’t mean there aren’t plenty of reasons to get pumped up for the upcoming event in Cologne. Hell, we can think of, oh, at least 23 examples why you should give a damn about the ‘European E3.’ And they all take the form of potentially amazing games. Below you’ll find a line-up of some of the most exciting titles due to
From its inception, the idea behind Week of Geek has been “as niche as possible.” To some, an article about videogame music is obscure enough, but as an ardent fan of all things VGM, I wanted to truly geek out and talk about game music that references other game music.
Shark Week on GR is about sharks and games (and not at all about riding on the caudal fin of the Discovery Channel’s popularity). So what the hell could be a better way to celebrate sharks and games than by featuring the GAMESHARK. Just look at it, it has both words right there.
The Top 7... 2008 games we can't stop playing - Really makes you wonder why 2009 even bothered.
The 15 worst-reviewed games of the past 15 years - Of course we've got audio from the shittiest standouts.
Generally, the first rule when it comes to rescuing hostages is ‘don’t let everybody get horribly done in.’ But sadly, this proves too much of a stumbling block for many game heroes. Be it accidentally killing geriatrics with a killer virus or letting the damsel in distress get crushed by a cow, the following rescue missions all get botched. Spectacularly.
Unless you’re an eagle-eyed bargain hunter, the price of videogames can put a serious dent in your finances. Here in the US, $60 a pop means the game in question needs to offer hours of content to offset the steadily increasing cost.