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Buy the ticket, take the ride. Good advice, but after the credits roll what are we left with? Modern Warfare 2’s campaign is certainly a rollicking thrillcoaster, but the convoluted story has left many scratching their heads.
There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.
Dave Jones’ initials are tattooed across our nipples. We have a mullet, a moustache, aviator shades and a belly that arrives in a room a few seconds before we do. “Players are going to have to think very carefully about who they want to be,” Jones tells us. “You can be a psycho, quiet, on-the-streets kind of killer."
The Divinity series, like its classmate at High Fantasy High School, Gothic, is a big deal in mainland Europe. Until now, neither RPG has made much of a dent in either the UK or US. With its impressive translation, convincing animation, inventive quests, and combat and reward systems reminiscent of Diablo, Divinity II has the best shot yet.
Cast in the role of a Dragon Slayer, your role is, oddly enough, to slay dragons.
Whether you’re looking for electronics, hardware, anime, games, or anything remotely geeky, you’ll find it in Akihabara, a bustling shopping district in Tokyo, Japan. Located just north of Tokyo Station, Akihabara is really three towns in one. It’s a haven for tech hobbyists, a paradise for anime fans and gamers, and a popular tourist destination.
Bayonetta’s bravest trick is to throw out the usual rules on what you can do with on-screen action and third-person cameras in a videogame and just presume that you can handle everything going completely and utterly mental. And, as it turns out, you can.
God of War meets Dead Space in Hell. That’s how we first described Dante’s Inferno and it wouldn’t be risking the wrath of Hell to suggest that’s how EA’s infernal epic looks now.
However, reducing the game to comparisons no longer does it justice.
Some games just never stand a chance, do they? Hated on from the moment they’re announced for a variety of reasons, they’re critically stoned by journos and gamers long before anyone lays finger on pad. The following titles all fall into this category of pre-release hatred. Whether they betrayed their series’ heritage, alienated PC gamers or their developer simply shouted his big fat mouth off too much; these games loved
TalkRadar UK Episode 14: The one where we talk about films more than games.