As any horror-movie director can tell you, keeping up a tense atmosphere for 90 minutes of screen time isn't easy. So imagine, then, what it must be like to try and keep up that same level of tension over 40-plus hours of a survival horror game. No matter how intense you make it, sooner or later, your carefully constructed atmosphere of terror and despair is going to fall flat.
This Halloween, we'll explore seven of the least scary moments from some of the best horror games ever. Be
We had the distinct honor of entering Ubisoft's San Francisco offices last week for a little bit more hands-on time with urban military shooter Rainbow Six Vegas, and we scored a grip of media to fling at you. First off, you'll want to click the Movies tab above to witness the Tron -like conversion of your humble gaming servant Gabe Graziani as the wizards at Ubisoft digitize his image into Rainbow Six Vegas' new Persistant Elite Creation 2.0 system. Then you must check out our exclusive video
Tuesday 17 October 2006
Ah, bosses! How we love your meter-long life bars, cheap super-attacks and exposed weak points. It's The Rules that games have to have them, so in this roll-call we look at eight titans that really threw their weights around.
These are some of the biggest of the big, deserving of their boss status by barely fitting on the screen, let alone playing unfair.
The Hydra, God of War
In a game that does everything big, you expect some mighty bosses, but what you don't expect
With Splinter Cell Double Agent charging down the assembly line to rush your local games-vendor, we thought we'd take a moment to drag you down memory lane. We've logged hours and hours with this game, and not just because our bosses pay us to: we really, really like Splinter Cell Double Agent. So, we've compiled a selection of some of our choicest coverage along with some new tidbits we've assembled to get you in the mood for the stealthy slayage arriving next week.
We'll start with the brand
Friday 6 October 2006
IO Interactive's psychotic adventure Kane & Lynch: Dead Men is leading the way for next-gen gaming. The infamous nightclub scene, featuring a hundred-strong crowd of dancing, writhing people, blew us away when we were treated to a recent close-up viewing. So, to get a deeper view on Kane & Lynch, we sat down with executive producer Neil Donnell and gave him the interrogation treatment.
What's the reaction been to Kane & Lynch?
In general it's been extremely positive.
We've lost several hours to Splinter Cell Double Agent over the past couple of weeks, but rather than hog all the fun, we figured we'd share it with you. So far, our favorite level is definitely Shanghai, which is fairly early on in the game so we're not spoiling too much by giving you a sneak peak (click that Movies tab above) of the action in this newest Splinter Cell magnum
Even we're surprised at how much information came out of X06, Microsoft's annual European dog-and-pony show. This year's Barcelona-hosted event offered a mix of confirmed suspicions and genuine surprises, all of which were good news for PC and Xbox 360 gamers. If you missed anything - and hey, it was tough to keep up with the constant barrage of news, screens and video - we've got you covered. Hit the links below for complete coverage on all the big news and watch for updates. There's tons of
Well, of course you wanted to go to Tokyo Game Show - who wouldn't? But you didn't. Maybe sushi makes you retch, maybe an expensive plane ride and week-long jetlag didn't sound cool, maybe you were afraid you wouldn't be allowed back into the US all because of that mishap with the senator's daughter and that video. Whatever.
The point is, GamesRadar is here for you. Or, rather, we're over there for you. So park yourself right where you are and live secure in the knowledge that we'll tell you
Monday 11 September 2006
We don't mean it as a criticism when we call the good old FPS a simple pleasure - just like in driving games you drive, in first-person shooters you shoot. From first person. And that's been pretty much it, unless you count swearing at the screen during jumping puzzles.
We've had (slightly) different guns, vehicles, and squad mates over the years, little tweaks and bigger numbers, but what's the wider future for the run-and-gun?
We've picked eight games - some
"Imagine Irrational at its most ambitious. That's BioShock."
For gamers who remember how Irrational Games defined spooky shooters with 1999's System Shock 2, that's a powerful statement, even from the mouth of Irrational's creative director, Ken Levine. In fact, SS2 is still worth tracking down and playing today; few shooters have topped its immersive creep factor. But the upcoming BioShock, which traps players in a mutant-filled underwater city on the brink of collapse, shows every sign of