Looks like the Greatest Show on Earth might finally be approaching some semblence of its former self this year after the mass pullout a couple of years ago. Yep, it's almost E3 time again, folks and in preparation of another week of sleep deprivation and adrenaline overload, we've compiled a whole timeline of E3 videos from YouTube and our own archives.
Whether it's a real-life Ulala from Space Channel 5 (with a real life short skirt),
Quote of the week: “I can’t wait to hear on 60 Minutes about an ecstasy bust at the technodrome.”
Making games is hard. Making fun of them isn’t. It’s really, really easy, actually. Of course, we wouldn’t be so critical if we didn’t love them so damn much (and if we weren’t, you know, critics). We think games are just the bee’s knees, and that’s why we get so pissed about all the stupid crap they do
VIDEO: Plus a hellishly good mystery mash-up to complete a double-bill of overdubbed wonderment.
Some lie, dusty and forgotten, at the bottom of a bargain bin. Others are hard to find outside of an eBay auction. Some received rave reviews, but sold next to nothing. Others sold well, but received almost no attention or love from the hardcore audience. Some you’ve heard about. Others you probably haven’t.
This week, we encountered a preponderance of trailers and teasers that are all hype and no content. The games may be fantastic, but we’ll never know based on the paltry glimpses of gameplay these videos afford.
(*not a guarantee)
Sure you played it, you just got...distracted, and then you moved on. So what if it is a classic? It's not your fault the final boss was so cheap! You'll get back to it one of these days...
VIDEO: A svelte and slinky new foe for Bats to tackle.
What's in a name? Well, when it comes to video games names, usually a lot of tiresome buzz words, clichéd phrases and way too much use of the letter x. We're tired of titles chosen by marketing men, which are more concerned with selling us an idea than telling us about the actual game. The following games are all guilty of these naming shames, so that's why we've given each a new moniker to more accurately sum up either what each one is about or the legacy each one has left.
Brutal Legend keeps unveiling more and more gameplay variety – first it was hacking, slashing, and guitar playing microgames. Then came an open world and driving. And now? Creator Tim Schafer pulls back the curtain on real-time strategy elements. But ironically, the more depth and variety that gets revealed, the easier it becomes to summarize the game in a single sentence.