Pirates. An ideal subject matter for hackneyed analogies about sea shanties, dead men's chests and bottles of rum. None of which you shall read here, this being a serious investigative article and all. Let it just be said, it was once rumored that Chuck Norris lost a fight to a pirate, but this rumor was a lie created by Chuck Norris to lure more pirates to him.
Truth be told, not even the ginger warlord or Steven Segal (or David Hasselhoff in his prime) could stem the onslaught of PC games
Funcom is a developer heavily involved with the MMOG genre. With sci-fi massively multiplayer online game Anarchy Online already tucked under its belt, they're currently developing Age of Conan for PC and Xbox 360, and they recently announced The Secret World, raising an eyebrow when they said it's an MMOG that's going to be something completely different than what we're used to.
Currently, the developer's keeping its lips firmly sealed where The Secret World is concerned, but with MMOGs
The pioneer - Everquest | 1999 | PC
The major drawback of RPGs is that in a world populated by millions, you are the only real person. Sure you can "talk" to NPCs, but there was no real interaction in the one genre that would benefit from it most. So the advent of MMORPGs was the natural step to bring gamers together, While some fondly remember Ultima Online, Everquest was the breakthrough that managed to unite gamers in droves and usher the modern MMORPG into the mainstream. By including
The pioneer - Resident Evil | 1996 | PS1
Responsible for coining the term survival horror, Resident Evil was more than a third person action/adventure with a few monsters in - it marked out the beginning of a genre that actively went out of its way to unsettle and isolate players. For a start, you never had enough ammo, so sooner or later you were going to have to run. But run where? The claustrophobic confines of the mansion was as much your enemy as the monsters, with intentionally awkward
Since Haze was announced, the TimeSplitters team's next-gen debut has been firmly kept under wraps. Leading on PS3 but also in development for Xbox 360 and PC, Haze is trying to bring with it a strong story to the world where just shooting stuff up is what it's all about.
At Ubisoft's recent press event in Paris Free Radical's main man Dave Doak was on hand to walk us through the finely-textured jungles and tell us what Nectar is all
By now you've experienced the pain of waiting between matches in the Halo 3 Beta. With our revolutionary new program, you won't have to suffer in silence while matchmaking and loading suck the minutes away. Sure, you could spend that time stuffing your pie hole with junk food or cracking open another brewski. But wouldn't you rather improve your Halo skills and make yourself more attractive to potential mates at the same
Inside gags, for better or worse, are a staple of videogames, whether they're in the form of hidden characters, outright parody of the competition or just another tired reference to Monty Python and the Holy Grail snuck in by a translator. If you're not in the know, most of them will shoot right over your head. If you are, they can range from dull to chuckle-worthy, but either way you'll feel a tiny surge of pride for picking up on them.
And then there are the geeky little references that are
So far, we've had a chance to take a look at how Splinter Cell: Conviction throws a wrench into the SC gameplay you know and love. We've also caught a glimpse of the changing face of the series' hero, Sam Fisher. But now we've gone straight to the source, the game's producer, Dany Lepage, to find out more about the evolution the series is undertaking.
GamesRadar: Will enemy AI have any recognition of the light around them? Will it be at all possible to hide in a dark corner?
Dany Lepage: When
Today, the Halo 3 Beta opens up to the public and there's one question you need to ask yourself: Do you like getting headshot by sneaky snipers seconds after you spawn? Neither do we. That's why we put together the ultimate visual strategy guide featuring sweet spots, tips, tricks, and everything you need to know about Halo 3's new guns, gear, maps, and rides.
But before we begin, here's a list of the three most common questions we heard from fellow beta testers while playing.
Back in 1996, two Microsoft executives quit their spectacularly high-paid jobs, formed a games company and made the best game ever. Twice.
They didnt like the way retailers were throttling the industrys creativity, so they cut them out. They did what a lot of mod teams were doing, they hired them. They published any game they liked through their digital distribution network, however commercially risky, and saved several independent developers in the process. Their revolution was so successful