Tuesday 17 October 2006
Ah, bosses! How we love your meter-long life bars, cheap super-attacks and exposed weak points. It's The Rules that games have to have them, so in this roll-call we look at eight titans that really threw their weights around.
These are some of the biggest of the big, deserving of their boss status by barely fitting on the screen, let alone playing unfair.
The Hydra, God of War
In a game that does everything big, you expect some mighty bosses, but what you don't expect
With Splinter Cell Double Agent charging down the assembly line to rush your local games-vendor, we thought we'd take a moment to drag you down memory lane. We've logged hours and hours with this game, and not just because our bosses pay us to: we really, really like Splinter Cell Double Agent. So, we've compiled a selection of some of our choicest coverage along with some new tidbits we've assembled to get you in the mood for the stealthy slayage arriving next week.
We'll start with the brand
To seasoned Tony Hawk pros, single-player mode is akin to storytime in kindergarten. Hardcore fans play for the challenge and competition - finding the best lines to maximize combos and rack up insane point totals to best their rivals and impress any suitors that may inexplicably be watching. They're gonna drop a deuce in their baggy shorts when they get to play Project 8 on next-gen consoles.
Sure, the game features a livelier, more active story mode world and leaderboards for every goal to
EA popped in the other day to show us how Superman Returns is progressing, and, as it turns out, it's chugging along quite nicely. There haven't been many new additions to the gameplay side of things, so the mechanics that we saw at E3 are the same as we remembered them. The major differences come from the level of polish and detail infused into every pixel - Superman Returns looks spectacular even if it plays like half a dozen other games based on
Last week, we took you through some of the highlights of Sam Fisher's adventures in Shanghai, but this week we've got something really special cooked up for you. After toiling in the dark of night for weeks, we figured it was time for Sam to enjoy a little rest and relaxation... and what better place for chillin' out than lovely Cozumel Mexico, premiere cruise destination among only the most elite super spies. Click the Movies tab above to bask in the majesty that is Sam Fisher doing what he
Wednesday 11 October 2006
A spot of green-fingered toil combined with a menagerie of cutesy papery pinatas. It's hardly the usual raw ingredients that go into a game but, if you're always on the lookout for fresh gaming experiences, Viva Pinata will surely have grabbed your gaze already. Of course, you might just be a sucker for donkeys with purple legs.
A recent demonstration of the game's opening section gave us the opportunity to see how Viva Pinata's garden and ecosystem grows together -
Alone in the Dark's Edward Carnby is in a sticky spot. He's several stories up, dangling precariously from a stone gargoyle on the exterior of a New York apartment block. The building is being rapidly consumed by a raging inferno and bone-crushing chunks of masonry are hurtling past him a little too close for comfort. Death seems as imminent as Carnby's next breath.
It's an intensely dramatic predicament and one that echoes what we've already seen of developer Eden Games' action-focused slice
RedOctane may have carved out a small niche for itself by making dance pads, but it was last year's release of Guitar Hero that put the company on the map. A surprisingly addictive blend of gameplay, good music and a sweet Gibson-inspired, guitar controller all added up to a resounding success. Now the company is back for round two, and this year's revision is looking better than ever thanks to a packed song list and the addition of a few requested features.
Numero uno on the list of
X-Men Legends had a good run as an Action RPG, but what about those of us who like our superheroes with a little less social outcast to them? Activision is embracing the entire Marvel universe with Ultimate Alliance, and allowed us to embrace every next-gen version at a recent hands-on event in Santa Monica, CA.
The cast is a veritable who's-who of the heroic elite (in the Marvel universe, anyhow). We were able to formulate our team from the following icons: Captain America, Spider-Man, Iron
The Call of Duty franchise has already defined what a next-gen first-person shooter should be, winning FPS battles since the day the Xbox 360 launched. Activision and Treyarch won't be happy until they win the whole darn war, and showed us their firepower in a next-gen hands-on gameplay session at Activision headquarters in Santa Monica, CA.
It's easy to see this series is hitting its stride. The people behind Call of Duty know that we want intense, memorable scenarios filled with carnage. We