The Second Coming and Godot are two things wed happily bet big money on arriving before Peter Molyneux manages to push his second generation action/adventure/RPG hybrid Fable 2 out of the doors of his Lionhead Studios HQ and onto a shiny, shiny disc or two.
But for once the potato-headed software philosopher and part-time propagandist seems to be aware of his previous problems with ‘shipping product and so has decided to share some of the burdens of development. And that means using
Were not sure if its just the freedom of artistic license or some sort of a grave premonition of a barrage of new and imaginative weapons that North Korea will soon be able to use to blow us all into tiny, dust mite-sized pieces... but between GRAW 2 and Battlefield: Bad Company, it seems to be de rigeur to set your war games in the near future. Although theres few solid details on the weapons to be featured in Bad Company, from the little weve seen its clear that as in GRAW, future technology
Pulling a handbrake turn away from the seminal driving games that have propelled the Liverpool studio into one of the most important developers in the world comes Bizarres The Club. An unashamedly arcade-style shooter, it mixes quick fire, rapid gunfights with a Running Man-style story. And it goes like this: The Club is a very brutal, underground sport where criminals have to shoot it out for cash and kicks while a bloodthirsty online community back their favorite gunslingers.
Youll be thrown
BlackSite returns to its wacky alien conspiracies as its starting point and twists them into something ten times worse. The first game had you exploring Area 51 in the aftermath of a viral outbreak that turned scientists into mutants, leading to the discovery of an entire alien colony buried beneath the secret
Sometimes games contain little quirks or loopholes that we gamers can exploit to our advantage. We're not talking about cheats - just sweet spots or ways of doing things the programmers didn't expect you to try - or at least doubted you'd ever find.
We've selected seven of our faves - read about them first and then see them in action by hitting the Movies tab above, launching the video player, and finding "Top 7 Gaming Sweet Spots - 02-01-07." Some are bizarre - others are just brilliant. And
One of the benefits of having an exclusive deal in this crazy business-of-game should be not having to try that hard. Apparently no one told 2K Sports, because the way they've been cramming their MLB games with fistfuls of features could find the casual slugger pressed to experience them all. So, did you think 2K7 would have less going for it? All of the bells and whistles from 2K6 are present and accounted for. And everything that wasn't in full working order last season has been overhauled
Crackdown is a remarkably open game in which you can tackle the missions, areas and enemies in whatever order you please. But follow the world's natural progression of difficulty and you will encounter some challenges before others. You'll likely go to war with Los Muertos, a brute mob of Central Americans that specialize in stealing cars and selling drugs. And you'll attempt to quell the Volk uprising, led by Eastern European immigrants trained in explosives.
So when you finally enter the
Videogame makers have been ripping off John Woo for years. A longtime master of Hong Kong action films, the accomplished director's distinct style has been imitated in dozens of games. And Midway is helping Woo "take it back" with Stranglehold. The spiritual successor to the 1992 film Hard Boiled (directed by Woo and starring Chow Yun-Fat), Stranglehold is an attempt to faithfully recreate Woo's style in an interactive medium. The brief portions of the game we were able to play left us
Hacking away at your enemies like so much tuna sashimi is great, but any shogun worth his katana can tell you that most battles are won before they begin - with careful planning. Though, an army of bloodthirsty samurai doesnt hurt either.
Enter Samurai Warriors 2: Empires, which mixes the original game's steel-swinging action with board game-like tactical strategy. This forms a game, not shockingly, much like the nearly identical Dynasty Warriors 5:
How many different villains have tried to take us down over the course of video game history? A million? It's probably far more, actually. Every one of which was ready to blast holes through our chests, pummel us 'til we drooled, or maybe just gnaw our torsos off. Bastards.
But how many have there been whom we could literally stomach? Far fewer. Sure, Pac-Man can choke down almost anything after eating one of his big, flashing drug cakes, but those ghosts don't have any protein at all. Let's