Our afternoon spent sojourning in the Shivering Isles was like stepping into the mind of a manic depressive who has renounced lithium. Nurse, prepare a syringe of Thorazine: we're going in.
You'll begin your questing on an Oz-like journey to see the Wizard, or should we say Sheogorath, the delightfully demented Daedric Prince of the Shivering Isles. But rather than following the yellow brick road to the Emerald City, you wander through the psychedelic briar-patch of Mania and Dementia to
Not content on being the first console to sell ten million units in record time, while Sony botched the PS3 debut and Nintendos shaky-wavy low-def remote box can't be found anywhere, Microsoft arent resting on their laurels. And bagging Ubisofts leading man exclusively on Xbox 360 is another punch to the solar plexus of the competition. To say that Microsoft was pleased with the coup… well thats an understatement. And when they said Conviction s 360 exclusivity is “a testament to
For every Eddie Murphy there's a Chris Tucker. For every Coke there's a store-brand Cola. For every Mario, a Luigi. You get what we're talking about, right? Lurking in the shadow of every premium product, there's a low-grade, cheapo version. We're pretty sure without this good/bad, yin/yang balance the world would cease to spin on a level axis and topple into a black hole.
More than anywhere (except possibly Hollywood film actors and breakfast cereals) this applies to games. We've lost count
By now, you know the spiel: most Hollywood executives see movie-based games as nothing more than merchandising, no different from action figures and themed socks. Therefore, they could not give a rat's ass about quality, so long as the game sells. And therefore, most movie games are crap. And blah, blah, blah.
We're not here to debate the reasons why 95% of movie games are miserable turds. We like to focus on the positive. And we know that for every 20 or so Rambos or E.T.s or Enter the
Those that have been following Bioshock as closely as we have might possibly find themselves experiencing an emotion completely at odds with the ethos of Irrationals organic, totally unscripted adventure FPS. You might find yourself a bit bored of it even. For the last year Irrational have been greedily guarding its game, only allowing us to see a select few elements of gameplay. And although we love the Big Daddies, they were starting to feel a bit familiar. It felt like we knew everything
Def Jam is one of those rare breeds - a series of fighters that always seems to try something a little bit different. EA have always got that feeling of bone-crunching contact with your opponent spot on, with sound effects and animation that make you screw your eyes up every time your face gets smashed in. The same is true here, only things have been beefed up a great deal this time around, while still keeping the same tongue-in-cheek silliness and over the top, bling-fueled violence thats
A is for Ark
The Ark is a mysterious Forerunner device from which all the Halos can be activated. At the end of Halo 2, Delta Halo is armed and then unexpectedly shut down, causing it to send a superluminal signal to all other Halos in the galaxy, putting them on standby mode. 343 Guilty Spark informs Miranda Keyes and Sergeant Johnson that the Halos must now be activated from "The Ark." So, where's The Ark? Rumor has it, its location is Earth, buried under the ground near New Mombasa. When
For a game that began life as a PlayStation 3 title, its surprising just how reliant Assassins Creed is on using the rumble to allow you to “feel” your way around the environment. So much so, in fact, that its impossible to see how the PS3 (or PC) versions could even fundamentally work. As you may know, Assassins Creeds gameplay is inspired by free-running movement; that is, being able to climb, leap, crawl and vault your way through the towns architecture as if it were one big
Its almost as if the Xbox 360 is showing off. Winking its little ring of light at you. Exploding some particle effect fireworks right in your face just because it can. Were talking about dynamic lighting and ambiance, and it would be nothing more than visual showboating if it werent for developers like Starbreeze, who see the huge possibilities in real-time changeable atmospheres and have utilized it in The Darkness, a title that would have been largely impossible on the previous generations
Comic book superheroes are tailor-made for videogames. Their extraordinary abilities, like superhuman endurance and gravity-defying leaps, perfectly translate into the kind of otherworldly powers we like to see in our gaming avatars. It used to be a sad cliché that all comic book games were garbage, but as we told you last year, Spidey and pals are starting to get a fair shake when it comes to videogames.
Then there's a game like Crackdown, where you can seemingly play as a huge chunk