MotorStorm had mud. Lots of it. Mud that squelched when you drove on it and glistened in the sun when you scrubbed away its dry top layer. Well, Sega Rally can beat that. The Sega Rally we saw running on Xbox 360 in London recently has real mud in it. It isn't just a graphical trick - the new Sega Rally streams mud directly off the disc and fills your TV up with it. It's Liquid Crystal Dirt and you'll be seeing a lot more of this technology as Sega licenses it to other developers in the near
World War II can only come in so many flavors, yet it seems like most game developers take the FPS-route and probably for good reason; its super fun to shoot Nazis in the face. The good folks at Midway know this all too well and are about to roll out Hour of Victory this summer. But really, why should you care? In a world full of Medal of Honors, Call of Dutys and Generic of Bland-titles, Victory tries to spice up the formula a bit. And no, it doesnt mean youll get to shoot at the rest of the
Whom should a gamer fear? Aliens? We clip 'em with a headshot from 200 yards. Mushrooms? We'll stomp 'em flat. Guys with fast cars? Magical summoned demons? Zombie Nazis driving dinosaur mechs? Please.
But in the real world, it's another story. People here can mess us up. He's an absolute nutjob, but anti-gaming crusader and "Seriously? This guy hasn't been disbarred yet?" lawyer Jack Thompson would like nothing better than to see every game, publisher, developer, and even player cast into a
We can understand even the most gun-hungry gamers heaving a heavy old sigh at the recent announcement of Polish developer Techlands new FPS Warhound. Mostly because itll be hard to find a real stand-out among the roster of genre-standard features the game boasts. Firstly, you play a mercenary, rather than a patriotic soldier - just like Mercenaries 2 and Rogue
TimeShift has had a bumpy ride during its development cycle. If only it had the benefit of the time-bending abilities of its central character, maybe it would have seen the future and not needed to be taken apart and rebuilt twice. Originally intended for release on last-gen Xbox, at one stage the game's bug list (a run-down of known issues needed to be addressed before it is declared finished) was down to single figures. Apparently, that's a day's work.
But in its quest for perfection,
Resident Evil 4 was a game where you basically walked forwards the entire time, shooting everything you came across. And thats why it was so bloody brilliant. See, while the fundamentals of what made the early REs good were still present and correct, but in RE 4 Capcom cranked it up a notch.
While it was still primarily concerned with conserving ammo, Capcom realized that shooting is, and always will be, more fun than fleeing. Hence, another element of the series was tweaked until its nipples
You thought Final Fantasy was all about cute cat-things named “moogles” and some brooding teens that save the world, right? Oh, you couldnt be more wrong. Little did you know that the pinnacle RPG franchise will tear your life to shit and make you a depraved maniac. Think were bluffing? Go ahead tough guy, read on about the dark side of Final Fantasy.
Medical research shows that thousands of gamers worldwide cant operate without their daily fix of Final Fantasy. What do
Chances are, you've never heard of Saboteur. Until last week, most of the people in our office hadn't either. But then the first amazing screenshots arrived - gripping cinematic tableaux of WWII Paris with stark black-and-white blending seamlessly into sparkling, vibrant color. Suddenly, we wanted to know everything about Saboteur.
Fortunately, the producer and lead designer of the title were happy to oblige. Turns out, the game's more than just an artistic experiment... it's also an
Thursday 5 April 2007
FlatOut, the crash-tastic racer-cum-stunt show is careering its way to Xbox 360 this summer. This exclusive title, developed by Bugbear, still has all the mayhem of the two previous games in the series, only now it has the horsepower of Microsofts supercharged system behind
Las Vegas - a city synonymous with Hollywood glamor, Elvis, casinos, the Rat Pack and endless sketchy escort/contact magazines promoted by unfortunate illegal immigrants. Americas gambling paradise, however, is an unlikely setting for a notoriously hardcore tactical shooter with a squad that has to take on a band of particularly brutal South American terrorists. Ubisoft Montreals game designer Steven Masters huddles in Canadas -14-degree big-freeze to give us a warm insight into the making of