After the OXM team washed the taste of Kinect failure out of their collective mouths, the editors focused on what tasted great – the system’s stellar E3 reveals. OXM Features Editor Kevin Smith was able to get an extended look at Lara Croft’s new look. Call it a revamp, snuff film, torture porn, or a quick-time-focused take on Tomb Raider, but we’re very interested to see...
All this week the GamesRadar UK team is definitely in Los Angeles attending what is generally regarded as the biggest deal when it comes to video games. It's the big one. So we're absolutely there. There's no question of us still being in the office. No way. And because we're totally at E3, we're interviewing other people that are also definitely at E3. Seriously. We're not bullshitting.
And today's GamesRadar UK totally at E3 interview is with... a very important studio manager.
The first true day of E3 is over, and after walking the show floor the GR editors and their colleagues have much to say about what they’ve seen. Watch us live from our booth in the noisy South Hall of the LA Convention Center as we break it all down!
After our first day at E3 2011, we get together to gab into live microphones right on the show floor...
The original Prototype took the crazy action of a Hulk game, married it to Spider-Man’s agility, and then covered it in enough gore to satisfy the Punisher. Now the sequel is coming, where you play as Heller, a man out to kill the hero of the previous game. Our MVG interview sheds more light on the violent adventure.
Our MVG recognition during E3 continues, this time with 2K’s XCOM. We haven’t seen the game since last E3, but that extra year seems to have made a big difference. With intense FPS action and classic sci-fi style, XCOM is a promising reimagining of a beloved franchise...
When we at GR were approaching E3, we knew some games would stand taller than the others, and one such game is Darkness II. A sequel to one of the first big shooters of this current generation, Darkness II deals with love, loss, temptation and a whole lot of bloodshed. We got the inside scoop on the game today right on the show floor. Enjoy responsibly...
GamesRadar’s parent company Future US is representing big time at this year’s E3. If you’re at the show, definitely stop by our booth - #413 in the South Hall of the LA Convention Center...
So the Microsoft press conference. Not pretty was it? In fact I’d go as far as to say that for the core gamer, it was a steaming great car crash of twisted metal, boiling blood and squishy bits of brain hanging off the wing-mirrors. And I’m not just having a moan because of the lack of first-party core content and the proliferation of Kinect here, though the percentage focus was pretty miserable unless you’re three years old.
No, the biggest problem, way beyond what Microsoft chose to show, was the way Microsoft showed itself to be thinking about the industry around it. Or rather not. There are bigger problems here than Kinect. Much bigger. Much more fundamental ones, and they could run Microsoft into a whole heap of trouble very soon indeed.