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We’ll be honest; we were going to tell you how impressive our latest demo of Red Dead Redemption played out with hundreds of words. But then a video came along and changed everything.
Have you ever heard someone say, “sometimes words aren’t enough?” That person was probably talking about books. Yes, books may seem like nothing more than a primitive ancestor to videogames, and in some ways, they are. Books are linear, non-interactive, and require little to no skill to write. They might even be obsolete today if it weren’t for people with no reflexes. But books aren’t entirely without merit, because occasionally they're adapted into some really great videogames
Forgotten violence and depravity from a supposedly more innocent age.
So finally Bungie has let the SPARTAN-shaped cat out of the bag. Unlike the E3 trailer (which was just a dirty tease), the video debuted at Saturday’s Video Game Awards gives us concrete details of the hugely anticipated Halo prequel. After you’ve watched the video below, we’ll tell you everything you need to know about one of 2010’s biggest games, including the series’ newest playable character and speculation
Anyone want to take bets on how long Bioshock 2’s multiplayer will last? If a multiplayer mode isn’t hugely popular, it isn’t at all. They either prosper or die, especially on consoles, where the community that can develop around dedicated servers isn’t present.
Decca Records famously passing on signing the Beatles because they thought ‘guitar bands were on the way out.’ George Clooney’s suit being given plastic nipples in Batman & Robin. That’s two quick examples of history been plagued by downright ridiculous decisions right there. Video games are no different. And whether it’s Mircosoft failing to give the 360 a feature the Dreamcast enjoyed 10 years ago or Hideo
Brad Wardell, CEO of US publisher Stardock, has heard it all. Every few weeks he receives an irate email from a gamer, ranging from “I hope you get cancer and die” to “Of all the nipples I have ever met, you take the cake."
TalkRadar UK #17: End of year PS3 special
The year in review. Part One: PlayStation 3, with guest editor Daniel Dawkins from PSM3 magazine
Back in the 90s, the Crate used to be the most powerful force in gaming. It was actually impossible to find a title which didn’t involve trekking through some warehouse, factory or, in a perfect universe, a Crate research facility. And it didn’t matter if you were exploring an alien world because even despotic extraterrestrial races needed cubic storage devices to transport their ammo and health supplies. It was a golden age for
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