In general, we think you've got pretty good taste in games. You've made massive successes of stellar franchises like Ratchet & Clank, The Elder Scrolls and Katamari Damacy. You tend to like the things we like, and that's part of why we enjoy writing for you and telling you about all the cool games we think you'll get excited about playing.
Sometimes, though, you ignore our advice, which breaks our hearts a little. It's bad enough when you do it by passing up kickass experiences like Okami or
BioShock; full of atmosphere, one of the biggest games of the year, and not quite what we expected.
Whether you're going in looking for a shooter or a full-on first-person adventure game, Irrational Game's gorgeous horror from the deep is bound to catch you from behind, and that's why we're convinced it's going to be making waves when it arrives later in the year.
Attempting to outline just some of what we should be expecting from the moody shooter, senior designer Joe McDonagh sat down with
Alma - as seen in F.E.A.R. and F.E.A.R.: Extraction Point
Most action games owe a debt to Hollywood, but this scary little girl with long black hair was a particularly blatant borrowing from Japanese horror. Still, a spectral tween who could murder entire platoons of crack soldiers in the blink of an eye, and a foe that can never be defeated? Damn.
Anna Navarre - as seen in Deus Ex
Deus Exs supporting cast was full of great characters, but fellow cyborg agent Anna was the standout. Initial
The view from above always makes the most sense. With Medal of Honor: Airborne, industry veteran Patrick Gilmore has looked back over years of virtual war to figure out how, in this golden age of AI and physics, EAs troubled series can reinvent itself. He could be the ideal candidate for the job. Hes associated as much with Disney as D-Day, having produced over a dozen games starring Mickey and co, he brings a fresh perspective to a series thats long been considered stale. And despite Airbornes
Theres nothing more satisfying in Fight Night Round 3 than watching your foe slumped onto his corner stool looking like hes been hit with a sack of rocks. After all that training and time spent perfecting haymakers, this is your reward. Swing after deadly swing stuns your opponent until his face swells up like the Elephant Man and the skin pulls apart like tiny fleshy curtains. Theres sadistic pleasure in wrecking his face with jabs rather than just knocking him
There's something funny about the fact that one of the most anticipated movies of the summer, Transformers, is based on a cartoon that was ostensibly a thirty minute infomercial for toys. But will the corresponding game also be just another promotional tool? Executive Producer Daniel Suarez explains what Activision did to ensure that Transformers: The Game was more than meets the bottom line.
GamesRadar: For those who haven't seen it yet, what kind of game is it?
Daniel Suarez: It's a
Pirates. An ideal subject matter for hackneyed analogies about sea shanties, dead men's chests and bottles of rum. None of which you shall read here, this being a serious investigative article and all. Let it just be said, it was once rumored that Chuck Norris lost a fight to a pirate, but this rumor was a lie created by Chuck Norris to lure more pirates to him.
Truth be told, not even the ginger warlord or Steven Segal (or David Hasselhoff in his prime) could stem the onslaught of PC games
Funcom is a developer heavily involved with the MMOG genre. With sci-fi massively multiplayer online game Anarchy Online already tucked under its belt, they're currently developing Age of Conan for PC and Xbox 360, and they recently announced The Secret World, raising an eyebrow when they said it's an MMOG that's going to be something completely different than what we're used to.
Currently, the developer's keeping its lips firmly sealed where The Secret World is concerned, but with MMOGs
The pioneer - Everquest | 1999 | PC
The major drawback of RPGs is that in a world populated by millions, you are the only real person. Sure you can "talk" to NPCs, but there was no real interaction in the one genre that would benefit from it most. So the advent of MMORPGs was the natural step to bring gamers together, While some fondly remember Ultima Online, Everquest was the breakthrough that managed to unite gamers in droves and usher the modern MMORPG into the mainstream. By including
The pioneer - Resident Evil | 1996 | PS1
Responsible for coining the term survival horror, Resident Evil was more than a third person action/adventure with a few monsters in - it marked out the beginning of a genre that actively went out of its way to unsettle and isolate players. For a start, you never had enough ammo, so sooner or later you were going to have to run. But run where? The claustrophobic confines of the mansion was as much your enemy as the monsters, with intentionally awkward