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A lot of stuff happens in the world of games every week - some of which you might have missed. Here's a quick round-up of what we considered to be the most talked about news stories of the past five days....'Milo shits out the back of the telly'
Charlie Brooker, sardonic UK comedic writer and star of much-praised Newswipe and Gameswipe TV shows has apparently offended Peter Molyneux with some typically cutting remarks about
Assassin's Creed II could learn a thing or two from these.
In even the best games, you're going to come across some filler. You know what we mean: some content that didn't need to be there, and didn't enhance the experience. These are levels, tasks, and areas added to the game specifically to make it last longer, and that add nothing to the experience save frustration. These segments can run the gamut from merely inconvenient or irritating, to absolutely infuriating.
It’s tough being Capcom. There are fanboys of every stripe in the gaming world, but rarely are there more rabid and stubborn fans than those of fighting games. Die-hards analyze every frame and gameplay change down to its core, and they petition endlessly for their favorite obscure character to be included in every game Capcom releases.
Forums, comment threads and LOLCats have pretty much eliminated the need for proper spelling, but imagine a world without spellcheck or Google autocorrect. You accidentally type “Grand Turismo” and you’re liable to end up watching a Cars knockoff starring the wackiest Ferrari in the old west. The Horror!
Who's in?What to expect...
- A second stint of presenting from Mr Matthew Cundy- A discussion on what the future could hold for PSP2 and DS2- Your answers to this episode's Question of the Week- George taling about another game he's played that isn't Ratchet & Clank- Some hasty editting towards the end of the showSubscribeiTunes | Feedburner RSS | Direct Download Tell us what you
Pre-production work on Dead Space 2 has only been official for less than six months, but it was never in serious doubt. Isaac Clarke’s first encounter with the alien virus that created the necromorphs was a hugely atmospheric blend of action shooter, with grim tones of survival horror. Admittedly, it was a survival horror in which you had enough bullets, and the exposition was clumsy.
TEN-SHUN! Listen up, MAGGOT! This knowledge might just save your life one day. The first rule of WAR is to KNOW YOUR ENEMY, and your enemy comes in MANY FORMS: terrorist, nazi, zombie, alien and zombie nazi. That’s FIVE FORMS, private.
I know what you’re THINKING, and that’s which one of your PUNY WEAPONS can you use to fight the GOOD FIGHT for the forces of all that is GOOD? Good news, cadet - you can use ALL OF
Interactive cutscenes. “Cineractive” sequences. “Press X to not die” moments. Whatever you call them, quick time events are those mostly non-interactive moments peppered throughout videogames, nearly all of which ask you to tap a button on cue – or hammer on a button, or twitch an analog stick, or whatever – in order to enable your character to do something that’s way cooler than anything they can do while you're in direct control
We imagine the people who qualify to be Tier 1 Ops have lots of medals. Enough to use them as shuriken, at least. They’re so skilled and sneaky we’d never heard of them, which just makes Green Berets and Commandos look rubbish.
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