With the game of the year awards out of the way, it's time to celebrate the unique achievements of the many games of 2012 in the seventh annual Platinum Chalices...
Not all sequels are destined for greatness. Tag along as we remember the follow-ups that time forgot...
Not all sequels are destined for greatness. Tag along as we remember the follow-ups that time forgot...
As
internet speeds and digital storage gets cheaper and cheaper every
year, downloadable games get closer and closer to matching the
experiences provided by their retail counterparts. They also offer the
chance for smaller development teams to experiment or stray off the
beaten path; we doubt that EA would ever publish a game featuring a dead
fetus is a power-up. They draw the line at killing unbaptized babies in
hell thank you very much. And hey, there’s no better way to detox from a
100 hour Skyrim binge than with a quick, fun 5 hour game. In
anticipation of our year end Platinum Chalice awards, we’ve compiled a
list of our favorite 2011 downloadable titles across all platforms to
help you separate the w00t from the chaff...

July is a bit dry in terms of new-stuff quantity, but we’re really looking forward to the majority of its releases. We have a healthy amount of oddball gems, sequels and re-releases to look forward to. It’s as much a month to experiment on weird stuff as it is to catch up on stuff you may have missed a year (or five) ago. What’s particularly exciting is that we’re seeing a solid number of awesome-looking downloadable games. If you’d rather not spend $60 on bananas-bullshit like Catherine (which we’re way into, by the way), put that money toward a few XBLA games instead. You’ve got slimmer pickin’s than usual, but them pickin’s look good...

Some games kick off with an almighty bang. God of War, for example, let's the dog (the player) see the rabbit (colossus-sized boss) before the pad has even had time to warm in the hands. But not all games commence with such lightning speed and dramatic gusto. These are seven such stellar software experiences that take their time to move through the gears.
Now that the veneer of freshness is drying off of our copies of Modern Warfare 2, we can fully devote ourselves to complaining about the lack of dedicated servers, and just how much the maps suck because our piss poor ranking certainly isn’t due to a lack of practice and the statistical disadvantage of playing against millions of people, no! Which got us thinking: What multiplayer maps reign over all others?
Now that the veneer of freshness is drying off of our copies of Modern Warfare 2, we can fully devote ourselves to complaining about the lack of dedicated servers, and just how much the maps suck because our piss poor ranking certainly isn’t due to a lack of practice and the statistical disadvantage of playing against millions of people, no! Which got us thinking: What multiplayer maps reign over all others?
The Silent Hill series
It's a safe bet that we all play games the same way: lights on, volume at a reasonable level, perhaps other stuff going on in the background as well. For most games, that's totally cool. But there are some that you have not even begun to experience. Yes, some games demand that you completely alter your surroundings and let the mood seep through your skull, soaking every cell in your body with excessive atmosphere.
So, we mined our collective memories and came up with
In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.
But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them