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  • Maybe you’re overwhelmed by our constant barrage of tweets and our relentless live blog updates from the floors at today’s Sony and Nintendo press conferences.

  • Just a few weeks ago we firmly held each others’ hands and danced jigs of joy for 2010’s biggest and best games. Yes, our Platinum Chalice awards were once again a festival of finery directed at the year’s brightest stars, but now come the dreaded Anti-Awards, which force a spotlight on all the bullshit games, trends and ideas we had to endure throughout the year.

    To commemorate their anti-triumph, we’re awarding each “winner” with Bayonetta’s own Stone Award, the statue of a falling fat man that added insult to injury and nearly made us quit playing an otherwise brilliant game. Oh, what a day indeed...

  • If there were a list of Rules for Videogames, the #1 rule would have to be, “Always make cutscenes skippable.” But the number two rule may very well be, “Don't play games based on movies.” It's a truth that's been self-evident rarely without exception ever since ET stunk up the Atari 2600.

    But Rule #2's been in for some revision lately, as GoldenEye-shaped aberrations and Butcher Bay-escaping anomalies defy the “movie games are crap” truism. Maybe the way to make a non-terrible adaptation is to hold off until you're sure you have a classic property on your hands. Given movie games’ review history, the simple act of getting them to a stage where people say they’re “well-executed” or “worth the price” is a pretty big step...

  • Microsoft's Gamescom press conference happened this morning. We were expecting Lionhead's Peter Molyneux to reveal what his studio is working on and maybe some other Microsoft/Xbox related stuff to be mentioned. We got plenty of the former, but not so much of the latter. Actually we get none of the latter. Turns out this was prety much just a Fable conference. Here's an abridged version of events:

  • There’s no denying it, Microsoft had a strong press conference on the opening day of E3. With the two surviving Beatles in attendance promoting their new Rock Band game, innovative 1:1 motion-sensing technology in Project Natal, a strong line-up of games and exciting new multimedia and social networking possibilities, Sony has to up its game if it’s to keep up with Bill and his boys. Below, we team up with our colleagues at OPM

  • Gamescom is unquestionably more low profile than E3’s explosive LA shindig. But that doesn’t mean there aren’t plenty of reasons to get pumped up for the upcoming event in Cologne. Hell, we can think of, oh, at least 23 examples why you should give a damn about the ‘European E3.’ And they all take the form of potentially amazing games. Below you’ll find a line-up of some of the most exciting titles due to

  • Bored of having eyeballs? Take a look through these overly lit game stills and you'll never have to see again!

  • You should really read each and every word, view every screen, and watch every video that every website on the interwebs has written about E3 09. However, since we assume you’re just one person and not Google’s army of web crawling automata, we’re going to give you a daily primer of the most critical tidbits. Here goes…

  • At E3 this year, we experimented with a new type of video, what we’ve dubbed the “one-shot.” The idea is simple: to capture as much of the thrill and bustle of the show floor as possible in a single 60 second take, closing with a velvet-rope cameo by a famed developer. Let us know what you think – if you like ‘em, we’ll do moar next year!

  • Way back in January, we did what a lot of other tech and gaming websites do, and published a list of predictions for the then-new year. In this case, we predicted the games that we thought – for a variety of reasons – wouldn’t see the light of day until at least 2010, and published it under the somewhat inflammatory headline No Heavy Rain until 2010?

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