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Two years ago, one of the 360’s most hotly anticipated exclusives began to drift into myth territory. Gears of Wars came and went, Halos came and went, Project Gothams came and went, and Alan Wake stayed… silent. Until, ultimately, many believed the psychological horror was just vaporware and empty promises. However, over in Finland, Remedy’s ambitious project was just starting to come together – and it was changing all the time...
Do you remember that bit in Assassin’s Creed II where Desmond and Lucy are scurrying through a Templars’ lab, surrounded by Animuses? That’s where the multiplayer element in Assassin’s Creed: Brotherhood kicks off - eight players stuck in their ancestors’ lives, attempting to knife each other and run off giggling...
I started (and completed) Alan Wake’s first piece of DLC last night. It’s pretty brilliant and I had a great time with it. But in hindsight I’m a bit annoyed. You see The Signal, Remedy’s first add-on to its literary horror shooter, is one of the best slices of Alan Wake to date, expanding upon the main disc's gameplay and narrative concepts heavily and in deeply satisfying ways. If you had even a passing liking for Wake, you absolutely should play it.
But in some ways it also sums up everything that’s wrong with where DLC is going right now. And for all that it adds, in hindsight it actually detracts slightly from the core game (which I love). The fact is, narratively and in terms of gameplay progression, it feels like part of the previously-missing climax to a previously-incomplete game. And suddenly I’m beginning to wonder how much better the main game would have been if add-on episodes hadn’t been part of the plan. And again, I’m considering the potential evils of DLC, and would like to know how you feel about them.
Quick warning though. Some spoilers for the main game and DLC ahead, but nothing huge.
There aren't many things that everyone in the world goes through in life. Being born is one of those things. But, strangely, this most natural of bodily functions is very rarely tackled in video games. Maybe it's because babies come from a part of a woman that you just can't show in a game (unless you're rendering character statues in Resident Evil 5, apparently). Or maybe there just aren't enough virtual clean towels and hot water to go around.
So, clearly, when a game does tackle this subject, it's almost always memorable. So here are the top 7 births in gaming.
It's Thursday, meaning it's time for another episode of GamesRadar's Trailer Trash Theatre. In Episode 6, Features/Community Editor Tyler Wilde joins us is poking fun at this week's worst videogame trailers. We've got not three, not four, but FIVE trailers this week! OMG check it out!
A little while ago, we published a piece comparing Alan Wake to Alone in the Dark, and found an alarming number of similarities between 2008’s mediocre fire-based horror adventure and 2010’s high-minded “psychological thriller.” As we were playing through the game recently, however, we couldn’t help but notice a small storm of similarities to another, slightly more infamous title: the so-awful-it’s-amazing Deadly Premonition. And with the first piece of Alan Wake DLC (The Signal) releasing next week, it seemed like as good a time as any to point them out...
By now you’ve seen the teaser for Alice: Madness Returns. Immediately following the game’s announcement, we sat down in a mushroom-laced meeting room with RJ Berg (Alice: Madness Returns' executive producer and writer of the first Alice game), to chat about what’s new in Wonderland. Video after the jump!
Maybe we're fools, or maybe we're masochists.
After celebrating the best games of 2010 (so far) last month, we could have stopped. We could have accepted that this was already a surprisingly fantastic year for the industry, and eagerly looked forward to the rest, without ever even knowing about the dark and depressing experiences that waited on the other end of the quality spectrum.
But no. We had to wonder. We had to investigate. We had to find out which games were reviewed the absolute worst in 2010, and then share those sad and dismal results with you, our – up until this point – blissfully unaware readers. We had to go and ruin the whole year for everyone...
Some robots make cars. Others make candy. We need cars and candy to sustain our unsustainable lifestyles, so those robots make sense. Videogame robots, however, don’t generally make Toyotas. They don’t make Tootsie Rolls, either. They definitely don’t make sense...
Say what you will about Alone in the Dark, but 2008's fatally flawed horror/fire adventure had one thing that even its angriest critics found hard to hate: an awesome musical score. Performed by all-female choir group Mystery of the Bulgarian Voices, the music perfectly sets the stage for an pitched battle against a monolithic and unknowable evil. And if you listen to Who Am I?, its most prominent track, with the game's premise in mind (a race against time to prevent the apocalypse in a single night), the desperate vocals and crashing symphony arrangement are enough to inspire chills - something the game itself failed to do...
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