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E3 2009 was a monster. A huge, massive, face-eating beerdemon that erased the agonizing memory of 2008’s meager, emaciated E3 from our minds with a flood of great-looking games, earth-shattering announcements, and a few quizzical oddities we never want to speak of again. After this, we mean, because some things are so good, bad, or just bewildering that you just have to tell people about them.
Isaac Clarke, Raiden, Rayman, and The Prophet are just a few stars lining up for February's new release schedule. See why consoles, handhelds, and PCs will be feeling the love this month in our jam-packed peak at the games of February 2013...
This month's Breaking Bad cliffhanger has us all hungry for illicit thrills. Sure, that's not a videogame (though it's inspired a couple), but with narcotics subplots in titles like Sleeping Dogs and Borderlands 2, controlled substances are all over contemporary games. Then again, you've probably been gettin' that yellowtop in-game for years without even realizing it, thanks to the well-hidden drug metaphors we're about to expose...
How noble, the human species! Once a year we selflessly take a break from wrapping products in toxic plastics and burning piles of old tires to appease this stupid, stupid planet we live on. How dare it demand more trees, breathable air and animals that don’t choke to death on our trash?
What is the best Super Nintendo game ever made? Which Xbox 360 title is already the definitive classic? What Atari, Dreamcast and PlayStation experiences are most worth remembering? Growing tired of the internet’s countless, wishy-washy attempts to answer such questions, we decided to make the tough decisions ourselves. You’ll find no Top 5s, Top 7s, Top 15s or Top 100s here - just a single winner and runner up for each platform.
Like flying piranha or sentient automobiles with a grudge, an apocalypse is something humanity doesn't want gate-crashing the cosmic party. Famine. Pestilence. War. Death. These are just four types of disaster commonly associated with an apocalypse and each one is guaranteed to kill the mood at any social gathering or LAN party. More catastrophically, they can also kill a significant proportion of the World's people population. Especially Death. Make no mistake - apocalypses are no fun. But would gamers be better prepared to survive one type of apocalypse over another? We find out.
Has it really only been 12 months since the last avalanche of “Best Games of 200X” awards? Well, we all love a good list, and you won’t find a better barf bag of random praises than our own Platinum Chalice awards, the place to have someone else’s gaming opinions shoved upon you. How important are these awards? So important. Real important. What do the other guys have, gold trophies? Screw that.
Now that the world hasn't ended after all, let's pretend we got caught in the apocalypse anyway, as we pick our the top wastelands we'd like to inhabit...
Composers in games are always the bloody bridesmaids. While Kojima, Clifford Bleszinski the Third and Shigeru Miyamoto lap up all the credits, complimentary hookers and free mini muffin baskets, the men and women behind their games' epic music go unnoticed.
Steven Spielberg famously said that composer John Williams' score in Jaws was responsible for 50% of the movie's success. And when you consider the iconic tunes from Super Mario Bros. or Shadow of the Colossus' sweeping score, it's hard to underestimate the impact a well composed soundtrack can have on a title. That's why we're giving some of gaming's finest composers the long overdue recognition they deserve.