Sport & Auto
- About Future
- Digital Future
- Cookies Policy
- Terms & Conditions
- Investor Relations
- Contact Future
“We’re in the era of casual games, and it’s time to say ‘this is for the hardcore gamer’,” says Hideo Kojima, creator of Metal Gear Solid 4. “So it’s really, really important [MSG4] succeeds.” Has he got a point? With budgets spiraling (a decent next-gen title costs anywhere from $20-40 million) companies are becoming more risk-averse, keener on pumping out sure things than trying out new
You know that heartwarming sensation you get while remembering games of yesteryear? The one that makes you ponder, "Why aren't games this good nowadays?" It's a lie. It's a childhood veil that, once lifted, exposes how shitty some of your favorite games were all along. They didn't just sour with age - they were never that fun, you just put up with them because there was no better alternative.
Metroid, for example, is fairly crap by
Not since Return to Castle Wolfenstein has killing Nazi zombies felt so good - but after 45 minutes with this strategy RPG-cum-WWII shooter, it becomes apparent that something’s weird about Operation Darkness. About the second motionless cutscene in, it hits you: this game is a zombie made up of parts of rotting genres. Those genres typically don’t have much to do with each other - fantasy RPG and strategy RPG might brush up
With yesterday's announcement that Burnout Paradise is to get motorbikes, we thought we'd see what other big-name games would be like with bikes in them. How? With Photoshop, of course
Inanimate objects. Wow, we must really be out of ideas, huh? It's true, at first pass this sounds absurd, open to all kinds of interpretation with an infinite number of potential entries, but after careful contemplation (i.e. shouting at one another for hours) we've come up with a list of in-game objects so desirable that every gamer should love 'em - even if all they do is sit there.
For our consideration, the items have to be
We'd like to think that every developer sets out to make the perfect game. But as budgets swell, stockholders throw tantrums, and release dates draw near, there's a whole myriad of snafus can explode in the face of well meaning folks. Plenty of games spit in the eye of gamers’ expectations and miscarry at retailers every year - that’s not special. These games are the great white whales that tanked so hard they dragged entire companies down with them.
Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.