This is role-playing in the child's sense: dress up and pretend. Despite the long load times and clunky inventory screens you can be who you want and have a rollicking good adventure.
Available on:
Xbox 360
Genre: Role Playing Release date: October 21, 2008 Published by: Microsoft Developed by: Lionhead Studios
a found a weapon called the Enforcer its a gun and the damage is 177.0 i got it when a bought the farmers house coz a got a note sayin he left a key in the cupboard for the celler and thats were it is
love this game a little like oblivan mixed with sims lol hints: just buy all shops and houses its the fast way to get money in the game (as well as a acement). weapons the enforcer is great + if you like axes get one with 2 augment slots then go wild. flame+lucky. quick note being married on the game suks so marrie the never come home she will devoce you but this gets you the married acement.
Five things the designer hopes to do better for Fable III
Jun 23, 2010
The creator of Fable is famous for enthusiastically overhyping his games to the point that they cannot possibly live up to players' expectations. So imagine my surprise, when I meet Peter Molyneux for a Fable III demo during E3 last week, and the first thing he says to me is: "Fable II's story was rubbish."
He wasn't done. Before the end of our half-hour together, the legendary designer had used that same word to trash the maps, menus, visuals, weapons and co-op in his last game as well. Whether you agree or disagree, Molyneux wants us to know that these things will be vastly improved for Fable III. Here are five of the things he promises to do better…
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Were you aware? Details on STDs, condoms, orbs and annoying bards
Jul 16, 2008
1) Partaking in sexual intercourse outside of wedlock can get you an STD, and condoms are available for purchase in the game (however rare). No, seriously.2) The game tracks the in-game location of every single player who is playing. This information is then filtered down to your XBL friends, who appear as glowing orbs (Molyneux hinted at the potential for filtering by geographical location and other conditions, but this is not
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We see more of Lionhead's RPG than ever before. Is it as innovative as promised?
May 13, 2008
Peter Molyneux is full of apologies. First, he apologises for kicking off our day's events slightly tardily, and for having put on a few pounds since we last met. "I've just given up smoking," he says, shovelling a mint into his mouth.The third thing the Lionhead boss was sorry for was the current state of the Fable 2 code he was about to show us. Clearly, the game's still a little way from being retail ready, even though the white
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Video with creator Peter Molyneux delivers all the shocking details
Feb 21, 2008
Not everything in Fable 2 is fantasy. On the contrary, some of the emotions and relationships you develop in the action RPG could end up feeling very real. Shockingly real. Heartbreakingly real.We witnessed this potential in our recent demo with the game's creator, Peter Molyneux. He was showing off the sequel's new two-player cooperative multiplayer, which enables a friend's hero to battle, adventure and gain experience in your world, or vice
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Fable 2 has got some funny ideas when it comes to innovation. A few months ago, when creator Peter Molyneux introduced the concept of love and attachment in a videogame, we were disappointed to discover he was only referring to a dog. But then he explained how the player's personal attachment to a pet could be manipulated in order to create genuine emotion... and we started to believe.
The newest gameplay revelation also left us scratching our heads at first. In an effort to make Fable 2's
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"Fable 2 will be a landmark game... We have the most beautiful environments... 10 to 20 times larger than the original's... Huge weapons... A spectacular magic system... It will make you feel things you've never felt before in a videogame."
Peter Molyneux is at it again. The last time he hyped a game this much, we all got pretty excited...only to be pretty disappointed when the final product didn't blow our minds. The original Fable is a perfectly good action-RPG, no mistake, but it's not the
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The Second Coming and Godot are two things wed happily bet big money on arriving before Peter Molyneux manages to push his second generation action/adventure/RPG hybrid Fable 2 out of the doors of his Lionhead Studios HQ and onto a shiny, shiny disc or two.
But for once the potato-headed software philosopher and part-time propagandist seems to be aware of his previous problems with ‘shipping product and so has decided to share some of the burdens of development. And that means using
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Xbox Live, guns and only a few wild promises to break
Jun 13, 2006
Tuesday 13 June 2006
A trailer is all anyone has seen of Fable 2 outside of Lionhead's studios - a tease, a hint, a sample clip devoid of the in-game footage or solid info we hoped for. But at least the game can finally be taken off the 'highly probable' pile and slapped into 'coming soon'.
The details are still scarce but, set 300 years after the original, this sequel again promises a changed and growing world where moral choices once again decide your path. And guns. Yes, guns.
But that
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ESRB Rating
Fable II is rated: Mature
Blood,
Language,
Use of Alcohol,
Violence