Enemy Territory: Quake Wars was one of the best multiplayer shooters we played last year on the PC. Fortunately, it looks like the console ports will live up to their PC predecessor when ETQW releases on the 360 and PS3 later this year. The game takes place prior to Quake II and pits the Strogg’s alien invasion against Earth’s Global Defense Force. Like the PC version, the multiplayer-focused shooter emphasizes team work in its
What if you dropped into an online game and always knew what you were supposed to be doing? We're not talking about a causal Halo match where you just have to shoot dudes and forget 'em. We're talking about a game where you fulfil a specific role: say, a saboteur who sneaks behind enemy lines to destroy its equipment, clothed in the skin of one of its own soldiers. What if you could jump right into a game like that and understand your role? What if you could help your team achieve its goals
Announced in 2005, shown at E3 2006, and confirmed for the 360 in 2007, Quake Wars is still an awkward one to preview. The coders at id Software love showing off their technology but aren't so keen on going into specifics about the game, yet as the launch draws near, morsels of information are starting to emerge and once again we find ourselves looking at one of the highlights of the year's many online first-person shooters.
Quake Wars favors massive Battlefield 2-style maps, but adopts a much
One of the lead Quake Wars developers summed it up best as we were basking in a post-playtest glow of fading adrenaline. “I think weve found the perfect balance of chaos.” After three hours of matches on some near-complete maps, its hard to disagree.
There were worried murmurs when it was revealed the games vast maps would be optimized for a scant 24 players, but this isnt a problem. Quake Wars even works with three players to a team, because like Wolfenstein: Enemy Territory,