Dead Space


The Facehuggers from the Alien films are the archetypal enemies that scuttle and jump at your face. If these scuttling, jumping-at-your-face enemies had never been invented, video games would probably have 100% less scuttling enemies launching themselves in the general direction of your face area. Thankfully, not all the gaming imitations of these baby xenomorphs insert an embryo-laying proboscis down a protagonist's throat. Which just seems intrusive and not very hygienic. And a bit like unsavoury alien sex.

Here's a list consisting of seven enemies that scuttle and jump at your face. (But deliberately not including Facehuggers because they were made in movie land. Not game land).


One in five Americans are born with some sort of personality disorder – something that makes them zag when everyone else zigs. It might be as subtle as a nervous tic, as confusing as Asperger's or as overt as psychopathy. But mentally unstable individuals are part of the real world – and part of the world of videogames as well. Sometimes their damage leads them to be horrible, monstrous villains, and other times it can make them loyal friends, or complex protagonists. No matter what it does to them, though, it's usually hard not to be sympathetic to their problems, and to, in a way, fall in love with them... even if they're murdering sociopaths...


By Jim Sterling posted 11 months, 2 weeks ago


One of the challenges of an action game is creating a villain that you, the player, will want to destroy. Some games, like Killzone 3, end up crafting bad guys so cool and awesome, you're rooting for them instead of the so-called heroes. Then there are games that just get it right, making an entire army of bastards you just want to punch in the face.

Thanks to a mixture of visual design, atmosphere and writing, some games go beyond even that, and are able to craft an entire race of enemies that are simply despicable to behold. They're ugly, they're disgusting, and they garner absolutely zero sympathy. Those are the truly successful baddies in videogames, and now we rightly pay tribute...



Love’s a funny old thing, ain’t it? It inspires great works of art. It knows no boundaries, conquering race, creed and geography. And it totally forces you to fork out for cheap-ass chocolates on anniversaries. While love affairs can end a bit messily in real life, we’ve yet to see a couple with romantic woes commit international espionage or murderise a series of skyscraper-sized monsters for each other. But in video games? Hell, its normal practice for digital Cupid’s arrows. So, in the spirit of being a week late for Valentine’s Day, we thought it was high time to celebrate some of gaming’s most ruinous romances.


By Jim Sterling posted 1 year, 4 months ago

A cult is most commonly defined as a religious group that preaches unorthodox believes, granted a lesser state of credibility than "real" religions and are often derided for their extreme practices and viewpoints. Ostensibly, the difference between a cult and religion is popularity. So there, that's a nice inflammatory lead into the main article.

It's about cults in videogames. Enjoy!


Dave Meikleham - GamesRadar
By Dave Meikleham posted 1 year, 10 months ago

We love the original Dead Space. Like really love it. And with the first footage of the sequel slipping out at PAX East 2010 last week, we’ve been thinking about things we want from Dead Space 2. Obviously, 72% of the game should be made of those awesome hoverboot sections, but we also want more scares, new enemies and more varied locations.


Normally, we’ve got no problem with video game villians. Sure, they nick our bustiest wenches, salute digital democracy with a middle finger, and are inconsiderate enough to make us waste valuable bullets shooting them during a recession. Thing is, they’re always upfront about being assholes, which makes the shit they pull almost endearingly evil. What really gets on our teets, though, are those deceitful dastards who pretend to


Every single game ever made wants your character dead. Well, unless it’s got dancing babies on its box or it’s trying to lose you weight by forcing you to swing your arms around like a twat. With that in mind, we thought it might be helpful to give you a guide on how to spot impending video game danger. After you’ve brushed up on our exhaustive guide, which covers every sure-fire sign of peril from ominous music to


Incestuous. That’s the best way to explain the ongoing relationship between horror films and games. First games stole from films in early licenses like Halloween and Texas Chainsaw Massacre, then horror films stole from games, most obviously in the ‘works’ of Uwe Boll like House of the Dead and BloodRayne.

 


Perhaps better than any other creative medium, videogames have managed to recreate entire ecosystems of imaginary creatures and presented them in an observable context. Books and movies may offer detailed glimpses of anatomy and behavior, but only in videogames does the observer interact with organisms and experience behaviors first hand.

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