Video game cheerleaders are not like real-life cheerleaders. Where normal cheerleaders are so often like human candyfloss, all fluffy, sugary, and liable to cause nausea, video game cheerleaders are basically brilliant. We’ve collected together seven to prove it. Some are dangerous, some are deadly. Some might even now be dead.
Look, just click on and we’ll explain all. No crap Wii games, we promise.
Criminals. Superpowers. Criminals with superpowers. For a genre that's all about being able to do anything, sandbox games have become mighty predictable. But you only have to look back as far as the end of the last generation for the antidote to the industry's myopia. Bully. A game that few people talk about now, but which remains easily the equal of GTA IV in terms of playability. It needs a sequel. Here's why...

Above: Today, we’ll be listening to “The Slingshot” from the Bully soundtrack
We loved Bully’s story, its world, and righting wrongs with our trusty slingshot and pocket full of stink bombs. But we also loved the game’s music, which is one of the most overlooked soundtracks we’ve come across. So turn up your volume and open your ears as we continue our audio adventures with today’s Game Music of the Day…
The Wii is the home of clueless casual gamers, housewives and grannies: fact. Ok, so that’s not entirely true, but there’s no doubt the aforementioned groups have helped propel the little white box into the sales stratosphere. But while they’re undoubtedly the backbone of Nintendo’s current business model, there’s only so long they can last on Wii Sports and Wii Fit. That’s why we’ve taken some of
In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.
But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them
Promoted as the hardest thing since Chuck Norris’ forehead, the following collection of grizzled marines, legendary soldiers and black-hearted school children cut imposing figures. Break past the Duke Nukem tough veneer, though, and you’ll actually find most of these hard men are really as daunting as the Wii’s processing power.
If over-pronounced bouts of masculinity are a sign of insecurity, then these boys must all
If you examine the history of console gaming, from its nascent years on low-end computers to the present, you’ll find one strange constant: Santa Claus. Much more than just another holiday mascot who gets rolled out once a year to irritate us with awful ads and horrible dancing toys, Santa is a beloved-enough icon to have appeared in seemingly dozens of videogames (not to mention books and movies) that persist long after Christmas is over