16 screaming jets and four planet-gulping balls of garbage
Aug 23, 2007
Aug 23, 2007
Plenty's already been said about Ace Combat 6 and Beautiful Katamari, but until this week no one had seen a drop of full-on multiplayer action. Both games promised the feature, and had been explained through text, but now we've finally spent some quality time with two of Namco's biggest hitters. Oh, and we dabbled with Tekken 5's new online mode on the PlayStation Network, but more on that later.
Being the insatiable Ace fans that we are, Fires of Liberation was our first stop.
» Read Full Ace Combat 6: Fires of Liberation preview
After spending the better part of a week describing bits of what makes Ace Combat 6 such an exciting prospect, we feel it's time to share our initial impressions of the almost-complete version Namco provided. This build was about 60% done and needed a little tweaking in the sound and framerate departments, but we're confident the Ace team will have these issues tucked away before the game ships - no other game in the series has gone to stores chuggy or choppy, so we don't expect that to start
» Read Full Ace Combat 6: Fires of Liberation preview
Day 1: Take on the whole world with our exclusive preview
Apr 02, 2007
Day one in our weeklong look at Fires of Liberation begins with an all-encompassing overview of the game's new features. Everything you've come to expect from the series is intact - a huge roster of planes, a creepily huge flying fortress and mission after mission of intense dogfighting action. But this has been the case since the series' debut more than a decade ago. What's new for the 360 version? A whole hell of a lot,
» Read Full Ace Combat 6: Fires of Liberation preview
ESRB Rating
Ace Combat 6: Fires of Liberation is rated: Teen
Violence,
Mild Language